Dragon Century - Miniseries
Hokkaido, Japan, 1990. As a series of mysterious murders takes place around the world, strange creatures appear in the skies.
Hokkaido, Japan, 1990. As a series of mysterious murders takes place around the world, strange creatures appear in the skies.
Toshihiko Seki
Carmine
Yoshino Takamori
Riko
Tessyo Genda
Sagara
Sakiko Tamagawa
Harumi
Chieko Honda
Rulishia
Seizo Kato
Old Carmine
Hokkaido, Japan, 1990. As a series of mysterious murders takes place around the world, strange creatures appear in the skies.
Kojiro Shindo is a highly-skilled negotiator working for the Ministry of Foreign Affairs. As his plane at Haneda airport prepares to take off, a huge mysterious cube appears from the sky. 'It' expands rapidly, and absorbs the passenger plane and its 252 passengers. The cube's name is "Kado." A strange being called Yaha-kui zaShunina appears from within Kado and tries to make contact with humanity. Shindo, who was been absorbed by Kado, ends up taking on the role of mediator between Yaha-kui zaShunina and humanity. Who is Yaha-kui zaShunina? What does he want?
Yuru, a young hunter, lives in a small village deep in the mountains, hunting wild game and leading a humble life with Asa, his younger twin sister. Their peaceful lives are torn apart when a dragon’s roar echoes across the sky. What secrets lurk within their village? What fate awaits them?
As a prophecy of doom unfolds on the peaceful land of Britannia, a purehearted boy sets out on a journey of discovery — and revenge.
During a summer camp, 15 children, 8 males and 7 females, find a grotto by the sea. Deep within they discover working computers and some electronic equipment, and later the owner, a man called Kokopelli. Kokopelli claimed to be a programmer working on a brand new game, in which a large robot has to defend the Earth against fifteen alien invasions. He persuades the children to test the game and sign a contract. All but one of them signs; barely a moment later they mysteriously awaken on the shore believing what happened was just a dream.
Many years after a great tragedy killed 90% of the people in Japan, three girls arrive in the ruins of Tokyo. In the devastated capital, their unusually clean clothes set them apart. But that's not the only strange thing about them - they also each wield supernatural powers. They call themselves “Coppelion,” and are on a mission to save the people of Tokyo.
Set in a world where humanity has lost control of the oceans to the “deep sea fleet,” the only hope to counter this threat are the Kanmusu, a group of girls who possess the spirit of Japanese warships. The story revolves around Fubuki, a destroyer who comes to the Chinjufu base to train with other Kanmusu. Watch as their stories unfold!
Accused of murder and thrown into the Pit, a young orphan joins a group of monster fighters with special powers to uncover the truth and seek vengeance.
It's the year of destiny and 15 year old Kamui Shirō, a powerful psychic, has returned to Toyko after a 6 year absence. He returns to protect his childhood friends, Fūma, and Fūma's younger sister, Kotori. But destiny and fate are haunting Kamui and pulling in himself and his loved ones. It is his destiny to decide the fate of the world and mankind, no matter if he wants the role or not.
Creatures known as Shokujinki have been secretly living alongside humans for hundreds of years. Though they may look like humans, Shokujinki are able to transform into uncontrollable beasts with gigantic claws and consume humans to survive. The equally secretive Kifuuken dojo specializes in killing Shokujinki by cutting off their arms, and is the only force preventing unchecked Shokujinki domination. Toshihiko Momota, the son of the leader of the Kifuuken, is instantly charmed by a mysterious woman named Yuka Kamitsuki. Their relationship is complicated, however, because unbeknownst to them both, Yuka is a Shokujinki and Toshihiko is sworn to kill her. Meanwhile, the Kifuuken is having a crisis of confidence as Toshihiko's brother Kazuma pushes against tradition and tries to modernize the Kifuuken. As emotions are strained and the secrets of both the past and present are revealed, who will live, and who will be eaten?
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player. One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.