Magical Somera-chan
Somera Nonomoto is the strongest NEET who has inherited the invincible “Nonomoto Mahou-ken” from her late mother. The short anime focuses on the daily life of Somera and the people around her.
Somera Nonomoto is the strongest NEET who has inherited the invincible “Nonomoto Mahou-ken” from her late mother. The short anime focuses on the daily life of Somera and the people around her.
Sayaka Nakaya
Nonohon Somera (voice)
Kaede Hondo
Nonohon Kukuru (voice)
Rika Momokawa
Tendou Sizuku (voice)
Maria Naganawa
Matusima Ai (voice)
Somera Nonomoto is the strongest NEET who has inherited the invincible “Nonomoto Mahou-ken” from her late mother. The short anime focuses on the daily life of Somera and the people around her.
It's the year of destiny and 15 year old Kamui Shirō, a powerful psychic, has returned to Toyko after a 6 year absence. He returns to protect his childhood friends, Fūma, and Fūma's younger sister, Kotori. But destiny and fate are haunting Kamui and pulling in himself and his loved ones. It is his destiny to decide the fate of the world and mankind, no matter if he wants the role or not.
Two kids whose families own businesses in a shopping arcade that's scheduled to shut down are thrown into a series of dimensions, each one a parody of some form of anime or video game, and try to find their way home.
Solomon fights the harmful use of witchcraft using a database of witches, which includes those who have obtained the power of witchcraft through genetics and others who carry the gene in order to arrest or eliminate them should their powers "awaken". The series focuses on one STN-J member, Robin Sena.
Fourland Kingdom is an island nation in the North Atlantic. In this country, there are 52 X-Playing Cards, considered the origin of playing cards. A card with a unique supernatural ability can gift its abilities to a qualified person: the player. One day, the X-Playing Cards in government's custody were spread all over Fourland leading to troubles caused by the supernatural abilities of the players with cards across the country. The king secretly assigns Pinochle, one of the top corporations of the nation, to a mission, to collect the cards that are causing all the chaos in the country.
Office worker Ryou Fujihashi is trapped inside her apartment which has set ablaze. The firefighters arrive in time to save her, and one of them happens to be Souma Mizuno, Fujihashi's childhood friend who she had a crush on. As the apartment fire gets put out, an old love gets rekindled.
During a summer camp, 15 children, 8 males and 7 females, find a grotto by the sea. Deep within they discover working computers and some electronic equipment, and later the owner, a man called Kokopelli. Kokopelli claimed to be a programmer working on a brand new game, in which a large robot has to defend the Earth against fifteen alien invasions. He persuades the children to test the game and sign a contract. All but one of them signs; barely a moment later they mysteriously awaken on the shore believing what happened was just a dream.
In the future, Japan is a wasteland. In the Great Kanto Desert, scattered humans eke out a living in the hot sand. Among them, a short-statured man they call "Sunabozu" makes a living as a bounty hunter. Like a demon of the sand, he seems unbeatable. Yet, like all men, he has a particular weakness for the opposite sex...
Accused of murder and thrown into the Pit, a young orphan joins a group of monster fighters with special powers to uncover the truth and seek vengeance.
High schooler Yūta Iridatsu has experienced “astral projection” i.e. his spirit has been separated from his body. He woke up in a mansion named Koraikan and met a cat spirit named Chiranosuke, who told him “You must find the Sacred Tome of Koraikan in order to return to your physical body.” While searching through corridors of Koraikan, Yūta bumped into underpants of its female residents, and doing so would, eh, create some big trouble for planet Earth.
The story centers on a little girl called Sana, who is one of the children that holds the power of "Alice's Dream," an ability that enables her to materialize anything she imagines. After escaping a lab where she was a test subject, Sana ends up in a normal world where she encounters an old man named Zouroku, but will he help her?