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Windmill II

Windmill II is one of a series of films (Wind Vane, Anemometer, Tree, Park, Estuary etc.) which uses an element present within the frame as a feedback device to control an aspect of the recording process. In this case it is the wind moving the leaves on the trees within the frame which also causes the windmill to rotate like a secondary shutter in front of the camera. This rotation of the mirrored windmill blades causes the image on the screen to alternate between the space in front of the camera, seen intermittently through the blades, and the space behind the camera, reflected in the blades. When the windmill reaches a particular speed, a third space is also created as the deep space of the picture plane fragments and becomes a two dimensional abstract surface of colour and light.

Windmill II

NR 1973
Hackney Marshes – November 4th 1977

An improvisation recorded over the course of one day, starting at dawn and finishing after dusk. The film was edited in camera and shot from one camera position in the middle of one of the 112 football pitches that cover Hackney Marsh, a location chosen because of the similarities between the surrounding buildings and objects (identical blocks of flats, goalposts etc.). By cutting between precisely matched framings of similar objects, illusions of movement were produced, disrupting representational readings of the landscape. Unforeseen events occurring in the vicinity were also recorded, determining to some extent the subsequent filming. Through selection of shots and changes in cutting pace and speed of camera movement, the film fluctuates between record and abstraction.

Hackney Marshes – November 4th 1977

6.0 1977
Light Music

Light Music is a classic work of expanded cinema. Formed from two projections facing one another on opposite screens, Light Music is Rhodes’ response to what she perceived as the lack of attention paid to women composers in European music. She composed a ‘score’ comprised of drawings that form abstract patterns of black and white lines onscreen. The drawings are printed onto the optical edge of the filmstrip. As the bands of light and dark pass through the 16mm projector they are ‘read’ as audio, creating an intense soundtrack that proposes a direct relationship between the sonic and the visual. What you hear is equivalent to what you see.

Light Music

NR 1975
Sound Shapes

One of my first 16mm films, made without a camera as an experiment in how to visualize rhythm. It equates four simple shapes with four simple sounds, made by punching shapes into black film and scratching into the film's optical sound track. The film uses a bar structure similar to a music score. Each bar lasts one second (24 frames of film) and is divided into 2, 3, 4 or 6 aural and visual beats per second (bps). These are used in alternating patterns such as: 2/3, 3/4, 3/4/6, 2/3/6 In each section of the film an arbitrary relationship is established between image, sound and beats per second, for example: circle = 12 scratches per frame (high pitch sound) at 6 bps rhombus = 6 scratches per frame (mid pitch sound) at 4 bps triangle = 3 scratches per frame (low pitch sound) at 3 bps rectangle = 1 scratch per frame (percussive sound) at 6 bps A print of the film was hand-painted in 2006 G.S.

Sound Shapes

NR 1972