Pim, Pam, Pum
Mikel should find his brother if he doesn't want to get into trouble when he gets home.
Mikel should find his brother if he doesn't want to get into trouble when he gets home.
Kai Querejeta
Antxon Aguirre
Nikola Zalduegi
Xabier Lopez
Mikel should find his brother if he doesn't want to get into trouble when he gets home.
A young boy finds a powerful otherworldly weapon, which he uses to save his older adoptive brother from a crew of thugs. Before long, the two of them are also pursued by federal agents and mysterious mercenaries aiming to reclaim their asset.
When Billy returns from reform school he has to attend a different high school at the other side of town. He tries to start with a clean slate but his old rival doesn't make it easy on him and his buddy Louie tries to make him go astray again. His brother Joe, quite the opposite of Billy, is a good runner and determined to win a track scholarship. He suggests Billy to join his school's track team, which pits the two brothers against each other.
Posing as a hangman, Mace Bishop arrives in town with the intention of freeing a gang of outlaws, including his brother, from the gallows. Mace urges his younger brother to give up crime. The sheriff chases the brothers to Mexico. They join forces, however, against a group of Mexican bandits.
Jesse Aarons trained all summer to become the fastest runner in school. So he's very upset when newcomer Leslie Burke outruns him and everyone else. Despite this and other differences including that she's rich, he's poor, she's a city girl, and he's a country boy the two become fast friends. Together they create Terabithia, a land of monsters, trolls, ogres, and giants where they rule as king and queen.
After their father is called into work, two young boys, Walter and Danny, are left in the care of their teenage sister, Lisa, and told they must stay inside. Walter and Danny, who anticipate a boring day, are shocked when they begin playing Zathura, a space-themed board game, which they realize has mystical powers when their house is shot into space. With the help of an astronaut, the boys attempt to return home.
Two brothers cannot overcome their opposite perceptions of life. One brother sees and feels bad in everyone and everything, subsequently he is violent, antisocial and unable to appreciate or enjoy the good things which his brother desperately tries to point out to him.
Black Manta seeks revenge on Aquaman for his father's death. Wielding the Black Trident's power, he becomes a formidable foe. To defend Atlantis, Arthur (Aquaman) forges an alliance with his imprisoned brother. They must protect the kingdom.
Middle-aged Jem sets out from his suburban home on a journey into the woods, where he reconnects with his estranged hermit brother Ray. Bonded by a mysterious, complicated past, the men share a fraught, if occasionally tender relationship—one that was forever altered by shattering events decades earlier.
After a mission goes wrong, only one of a group of mercenaries is left alive to avenge his fallen brothers.
A young boy draws on the inspiration of legendary western characters to find the strength to fight an evil land baron in the old west who wants to steal his family's farm and destroy their idyllic community. When Daniel Hackett sees his father Jonas gravely wounded by the villainous Stiles, his first urge is for his family to flee the danger, and give up their life on a farm which Daniel has come to despise anyway. Going alone to a lake to try to decide what to do, he falls asleep on a boat and wakes to find himself in the wild west, in the company of such "tall tale" legends as Pecos Bill, Paul Bunyan, John Henry and Calamity Jane. Together, they battle the same villains Daniel is facing in his "real" world, ending with a heroic confrontation in which the boy stands up to Stiles and his henchmen, and rallies his neighbors to fight back against land grabbers who want to destroy their town.