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In a recent series of animated videos I've attached MOCAP data to simulations like cloth, soft bodies, hair, and boids. The results are like ghosts and monsters... they maintain realistic and believable motion because of their origination in human movement systems but they are released as abstract digital beings... as if the nude descending the staircase removed it's skin to reveal an array of data points.

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In a recent series of animated videos I've attached MOCAP data to simulations like cloth, soft bodies, hair, and boids. The results are like ghosts and monsters... they maintain realistic and believable motion because of their origination in human movement systems but they are released as abstract digital beings... as if the nude descending the staircase removed it's skin to reveal an array of data points.

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