The Dark Room
“The Dark Room” is homage to a 16th century apparatus, camera obscura. I tried to create a uniquely cinematic sensory experience. The views of Pacific Ocean could provide the powerful sense of moving water as mass and volume.
“The Dark Room” is homage to a 16th century apparatus, camera obscura. I tried to create a uniquely cinematic sensory experience. The views of Pacific Ocean could provide the powerful sense of moving water as mass and volume.
“The Dark Room” is homage to a 16th century apparatus, camera obscura. I tried to create a uniquely cinematic sensory experience. The views of Pacific Ocean could provide the powerful sense of moving water as mass and volume.
Bill and Ted are high school buddies starting a band. They are also about to fail their history class—which means Ted would be sent to military school—but receive help from Rufus, a traveller from a future where their band is the foundation for a perfect society. With the use of Rufus' time machine, Bill and Ted travel to various points in history, returning with important figures to help them complete their final history presentation.
Matt Ryder is convinced to drive his estranged and dying father Benjamin Ryder cross country to deliver four old rolls of Kodachrome film to the last lab in the world that can develop them before it shuts down for good. Along with Ben's nurse Zooey, the three navigate a world changing from analogue to digital while trying to put the past behind them.
A student gets his senses enhanced by an experimental drug. But abuse is not an option.
A 'Man from the Future' arrives at an LA diner where he must recruit the precise combination of disgruntled patrons to join him on a one-night quest to save the world from the terminal threat of a rogue artificial intelligence.
Cobb, a skilled thief who commits corporate espionage by infiltrating the subconscious of his targets is offered a chance to regain his old life as payment for a task considered to be impossible: "inception", the implantation of another person's idea into a target's subconscious.
Lenny has relocated his family back to the small town where he and his friends grew up. This time around, the grown ups are the ones learning lessons from their kids on a day notoriously full of surprises—the last day of school.
Five friends who reunite in an attempt to top their epic pub crawl from 20 years earlier unwittingly become humankind's only hope for survival.
In a vignette called "Strange to meet you," Roberto sits at a small table in a coffee bar. Five cups of coffee and two ashtrays are in front of him; he drinks and smokes. Steven joins him. They start a conversation about cigarettes and coffee. Steven likes to drink coffee before he sleeps, so he can dream faster. The conversation jumps around. "You know my mother?" asks Roberto. Steven describes coffee Popsicles. They switch seats; then switch back. Steven has to leave for a dental appointment he's not looking forward to. Roberto makes a startling offer, inspired no doubt by the coffee and cigarettes.
Frederick Loren invites five strangers to the party of a lifetime and offers each of them $10,000 if they can stay the night in the reportedly haunted house. Armed with a gun for protection, each guest arrives in a hearse and will either leave in it much richer…Or dead.
Recent college grad Jaime Reyes returns home full of aspirations for his future, only to find that home is not quite as he left it. As he searches to find his purpose in the world, fate intervenes when Jaime unexpectedly finds himself in possession of an ancient relic of alien biotechnology: the Scarab.