Nezumi Kozo Jirokichi
Nezumi Kozō is the nickname of Nakamura Jirokichi, a Japanese thief and folk hero who lived in Edo during the Edo period. His exploits have been commemorated in kabuki theatre, folk songs, jidaigeki, and modern pop culture.
Nezumi Kozō is the nickname of Nakamura Jirokichi, a Japanese thief and folk hero who lived in Edo during the Edo period. His exploits have been commemorated in kabuki theatre, folk songs, jidaigeki, and modern pop culture.
Masako Akeboshi
Ryōnosuke Azuma
Saburo Date
Tatsuo Endō
Shiho Fujimura
Jun Hamamura
Machiko Hasegawa
Yoichi Hayashi
Ryōsuke Kagawa
Nezumi Kozō is the nickname of Nakamura Jirokichi, a Japanese thief and folk hero who lived in Edo during the Edo period. His exploits have been commemorated in kabuki theatre, folk songs, jidaigeki, and modern pop culture.
Akira Kurosawa's lauded feudal epic presents the tale of a petty thief who is recruited to impersonate Shingen, an aging warlord, in order to avoid attacks by competing clans. When Shingen dies, his generals reluctantly agree to have the impostor take over as the powerful ruler. He soon begins to appreciate life as Shingen, but his commitment to the role is tested when he must lead his troops into battle against the forces of a rival warlord.
While her son, Kichi, is away at war, a woman and her daughter-in-law survive by killing samurai who stray into their swamp, then selling whatever valuables they find. Both are devastated when they learn that Kichi has died, but his wife soon begins an affair with a neighbor who survived the war, Hachi. The mother disapproves and, when she can't steal Hachi for herself, tries to scare her daughter-in-law with a mysterious mask from a dead samurai.
In this companion piece and sequel to "Yojimbo," jaded samurai Sanjuro helps an idealistic group of young warriors weed out their clan's evil influences, and in the process turns their image of a proper samurai on its ear.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.
A humble and simple Takezo abandons his life as a knight errant. He's sought as a teacher and vassal by Shogun, Japan's most powerful clan leader. He's also challenged to fight by the supremely confident and skillful Sasaki Kojiro. Takezo agrees to fight Kojiro in a year's time but rejects Shogun's patronage, choosing instead to live on the edge of a village, raising vegetables. He's followed there by Otsu and later by Akemi, both in love with him. The year ends as Takezo assists the villagers against a band of brigands. He seeks Otsu's forgiveness and accepts her love, then sets off across the water to Ganryu Island for his final contest.
A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.
A nameless ronin, or samurai with no master, enters a small village in feudal Japan where two rival businessmen are struggling for control of the local gambling trade. Taking the name Sanjuro Kuwabatake, the ronin convinces both silk merchant Tazaemon and sake merchant Tokuemon to hire him as a personal bodyguard, then artfully sets in motion a full-scale gang war between the two ambitious and unscrupulous men.
Pursued by formidable Chinese assassins, young Kotaro and his dog run into No Name, a mysterious stranger who gets pulled into the chase. The unlikely companions form a bond over saving the dog from a poison attack, but chaos erupts when the assassins find Kotaro, and No Name must face his past before a horrible fate is met again.
Shiba, a wandering ronin, encounters a band of peasants who have kidnapped the daughter of their dictatorial magistrate, in hopes of coercing from him a reduction in taxes. Shiba takes up their fight, joined by two renegades from the magistrate's guard, Sakura and Kikyo. The three outlaws find themselves in a battle to the death.