ACCIAIO
Acciaio (Living Steel) is a quiet exploration of memory, identity, and resilience through the eyes of a child surrounded by mechanical entities.
Acciaio (Living Steel) is a quiet exploration of memory, identity, and resilience through the eyes of a child surrounded by mechanical entities.
Acciaio (Living Steel) is a quiet exploration of memory, identity, and resilience through the eyes of a child surrounded by mechanical entities.
A young man with a bright future suffers a near-fatal accident and recreates his new life with the help of an unlikely animal friend.
After an attack leaves him in limbo -- invisible to the living and also near death -- a teenager discovers the only person who might be able help him is his attacker.
Four misfits find themselves struggling with ordinary problems when they are suddenly pulled through a mysterious portal into the Overworld: a bizarre, cubic wonderland that thrives on imagination. To get back home, they'll have to master this world while embarking on a magical quest with an unexpected, expert crafter, Steve.
A group of dated appliances, finding themselves stranded in a summer home that their family had just sold, decide to seek out their eight year old 'master'.
Talented but self-centered trumpeter Bleek Gilliam is obsessed with his music and indecisiveness about his girlfriends Indigo and Clarke. But when he is forced to come to the aid of his manager and childhood friend, Bleek finds his world more fragile than he ever imagined.
During the rise of fascism in Mussolini's Italy, a wooden boy brought magically to life struggles to live up to his father's expectations.
A young single mother is held captive along with her two children by a violent ex and must plot their escape before it’s too late.
An unlikely friendship evolves over one wild night in LA between a struggling journalist and actor Hervé Villechaize, the world's most famous gun-toting dwarf, resulting in life-changing consequences for both.
Max imagines running away from his mom and sailing to a far-off land where large talking beasts—Ira, Carol, Douglas, the Bull, Judith and Alexander—crown him as their king, play rumpus, build forts and discover secret hideaways.
A nine-year-old boy gets a plastic Indian and a cupboard for his birthday and finds himself involved in adventure when the Indian comes to life and befriends him.