Dorothy and Toto's Storytime: Ozma of Oz Part 2
It’s story time! Take a ride with Dorothy and her best pal Toto as they share their favorite adventures in the magical land of Oz.
It’s story time! Take a ride with Dorothy and her best pal Toto as they share their favorite adventures in the magical land of Oz.
Kelsey Painter
Narrator
Carol B.
Dorothy
Simon Hill
Toto
It’s story time! Take a ride with Dorothy and her best pal Toto as they share their favorite adventures in the magical land of Oz.
Van, the brave son of a tooth fairy leader, meets the goblins girl Gemma on his first mission. Despite the myths about ancient disputes between fairies and goblins, they share common values. When the greedy Spider Queen threatens both tribes, they must work together.
It’s the Adventure Bay 500! The pups have built an awesome race track and are ready to be the pit crew for their race hero, The Whoosh! But when the legendary racer is unable to drive in the championship race, he calls on his biggest fan-pup Marshall to take the wheel and race in his place! Marshall has to overcome his lack of confidence and his dastardly competition, The Cheetah, to fulfill his dream of becoming the fastest race-pup ever!
Dorothy wakes in post-tornado Kansas, only to be whisked back to Oz to try to save her old friends, the Scarecrow, the Lion, the Tin Man, and Glinda, from a devious new villain, the Jester. New comrades Wiser the Owl, Marshal Mallow, China Princess, and Tugg the Tugboat join Dorothy on her latest magical journey through the colorful landscape of Oz to restore order and happiness to Emerald City.
Equestria's divided. But a bright-eyed hero believes Earth Ponies, Pegasi and Unicorns should be pals — and, hoof to heart, she’s determined to prove it.
To free Baba Yaga and Renfield from the clutches of Monster Hunter Mila Starr, the Wishbone Family once more transforms into a Vampire, Frankenstein's Monster, a Mummy and a Werewolf but when aided by their three pet bats, the Monster Family zooms around the world again to save their friends, make new monstrous acquaintances.
The story follows Sunset Shimmer, who (using her powers) finds out that her friends' memories of her have been mysteriously erased, resulting in them getting amnesia. Determined to set things straight, she'll need Princess Twilight's help from Equestria in order to find out the source of what caused her friends' memory loss.
When Roger (a Robin Hood-esque, stray dog) and Belle (an elegant yet spoilt pet cat) are thrown together amidst the chaos of a robot take-over of their home city, they must push all their preconceptions aside in order to survive, as they embark on a high-stakes, action-packed adventure.
Princess Aurora and Princess Jasmine learn valuable life lessons in two short stories.
The Oggly family arrive at the municipal rubbish dump of Smelliville and must look for a new home, but they never feel really welcome anywhere. They stink and are for most humans just a tad too oggly. When Firebottom, the family dragon, crash-lands on the run-down rubbish tip of the small town of Smelliville, the Ogglies at once feel at home. And it's here they want to stay.
When Draculaura is led to believe she's the rightful heir to the vampire throne, she and her best ghoulfriends are whisked away to Transylvania for a royal coronation to die for. But they soon discover the hunt for the queen is not over yet. The Ghouls must locate an ancient artifact known as the Vampire's Heart in order to discover the identity of the true Vampire Queen. It's a fangtastic adventure that will lead them from the Tower of Londoom, to a haunted river boat in New Goreleans and finally to the glamorous boo-vie lots of Hauntlywood. Could this be the moment when Draculara finally receives her vampire powers and discovers screams really can come true?