Travels of Gonkuro
Sugimoto Gonkuro is travelling along from Tosa to Edo. On his journey he will meet both good and bad people.
Sugimoto Gonkuro is travelling along from Tosa to Edo. On his journey he will meet both good and bad people.
Utaemon Ichikawa
Kyoko Aoyama
Bontarō Taira
Masahiko Tanimura
Harue Akagi
Ryōei Itō
Yōko Mihara
Nijiko Kiyokawa
Toyoko Takechi
Sugimoto Gonkuro is travelling along from Tosa to Edo. On his journey he will meet both good and bad people.
Brash, loudmouthed and opportunistic, Kikujiro is the unlikely companion for Masao who is determined to see the mother he has never met. The two begin a series of adventures which soon turns out to be a whimsical journey of laughter and tears with a wide array of surprises and unique characters along the way.
Tanjiro ventures to the south-southeast where he encounters a cowardly young man named Zenitsu Agatsuma, a fellow survivor from Final Selection. His sparrow asks Tanjiro to help keep him in line. A recap of Kimetsu no Yaiba episodes 11–14, with new footage and special end credits.
A group of travelers is stranded in a small country inn when the river floods during heavy rains. As the bad weather continues, tensions rise amongst the trapped travelers.
2500 years ago, in India, Siddhartha was born as a prince of the Shakya clan, but he gives up his position as a prince to see the world. He meets a strange boy named Assaji, who can predict the future, a monk with only one eye and Depa. Siddhartha continues traveling. Siddhartha is overwhelmed by the sufferings he witnesses around him. Meanwhile, Prince Ruri of Kosara begins his attack on the Shakya clan. Second Buddha movie from Tezuka Productions.
The tragic, true story about Hachikō, an Akita dog who was loyal to his master, Professor Ueno, even after Ueno's death.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
In 1969, Kenji, an elementary school kid and his friends built a secret base during their summer holidays. They fantasized that they had to fight villains who were out to conquer the world and wrote them in the Book of Prophecies. Years later in 1997, Kenji becomes a convenience store manager and leads a regular life after giving up his dreams to become a rock star. His boring life is suddenly turned upside down when his old classmate dies mysteriously and an entire family in the neighbourhood disappears. At the same time, a religious cult and its mysterious leader, Friend emerges and a strange chain of events duplicating exactly the events described in the Book of Prophecies follow. Is this the beginning of the end of the world? Who is Friend?
A humble and simple Takezo abandons his life as a knight errant. He's sought as a teacher and vassal by Shogun, Japan's most powerful clan leader. He's also challenged to fight by the supremely confident and skillful Sasaki Kojiro. Takezo agrees to fight Kojiro in a year's time but rejects Shogun's patronage, choosing instead to live on the edge of a village, raising vegetables. He's followed there by Otsu and later by Akemi, both in love with him. The year ends as Takezo assists the villagers against a band of brigands. He seeks Otsu's forgiveness and accepts her love, then sets off across the water to Ganryu Island for his final contest.
Prince Siddhartha is heir to the Shakya kingdom, which is constantly at war with the more powerful Kosala kingdom. His father tries to raise as him as a warrior leader and to shield him from the miseries of the world. Meeting the young outcast girl Migaila, Siddhartha experiences love for the first time but also witnesses the suffering that afflicts humankind. Meanwhile, in Kosala, Chapra rises through the military, despite his lowly origins, to become a hero and general of the army. A final showdown between the two kingdoms forces Siddhartha to re-evaluate the path he is following.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.