The Karate Man and the Spy
In the beginning of the World War I in 1914, Japan is being invaded spies from Russia and Germany. To eliminate the spies the army hires Sakuragi, a famous Karate and Kempo master.
In the beginning of the World War I in 1914, Japan is being invaded spies from Russia and Germany. To eliminate the spies the army hires Sakuragi, a famous Karate and Kempo master.
Tsunehiko Watase
Tekken Sakuragi
Tamayo Mitsukawa
Miwako Onaya
Masashi Ishibashi
Akira Shioji
Bin Amatsu
Goichi Yamada
Harumi Sone
Shingo Yamashiro
In the beginning of the World War I in 1914, Japan is being invaded spies from Russia and Germany. To eliminate the spies the army hires Sakuragi, a famous Karate and Kempo master.
In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
The background to and depiction of a watershed battle in Japanese history, at Sekigahara in 1600, when Tokugawa Ieyasu's Army of the East defeated the Army of the West of Ishida Mitsunari. The story includes the intrigues and shifting loyalties of the various retainers, family members, and samurai.
A humble and simple Takezo abandons his life as a knight errant. He's sought as a teacher and vassal by Shogun, Japan's most powerful clan leader. He's also challenged to fight by the supremely confident and skillful Sasaki Kojiro. Takezo agrees to fight Kojiro in a year's time but rejects Shogun's patronage, choosing instead to live on the edge of a village, raising vegetables. He's followed there by Otsu and later by Akemi, both in love with him. The year ends as Takezo assists the villagers against a band of brigands. He seeks Otsu's forgiveness and accepts her love, then sets off across the water to Ganryu Island for his final contest.
Nathan Algren is an American hired to instruct the Japanese army in the ways of modern warfare, which finds him learning to respect the samurai and the honorable principles that rule them. Pressed to destroy the samurai's way of life in the name of modernization and open trade, Algren decides to become an ultimate warrior himself and to fight for their right to exist.
It’s 1940, and the population of Japan is divided over its entry into World War II. Satoko, the wife of a fabric merchant, is devoted to her husband but is beginning to suspect he’s up to something. Soon she allows herself to be drawn into a game in which she enigmatically conceals her intentions.
Japan, 1860. The men of the Mito clan, victims of the Ansei purge, anxiously prowl around the Sakurada Gate of Edo Castle with the intention of assassinating Naosuke Ii of Hikone, tairō of the Tokugawa shogunate and responsible for their misfortune.
Raised suckling poison arrows among the sparring Iga ninja factions, Mumon is a carefree 16th-century mercenary. When the ninja council makes a power play to defeat the young Nobukatsu Oda struggling to step into his father’s warlord shoes as they expand rule across the country, Mumon jumps into the fray to satisfy his new bride Okuni’s demand that he make good on his promises of wealth. Yet Mumon soon finds what is worth fighting for beyond money or nation.
A ruthless criminal operative has less than 24 hours to exact revenge on her enemies and in the process forms an unexpected bond with the daughter of one of her past victims.
In war-torn Japan, the Tokugawa Shogun, desperate to restore peace to his people, orders the assassination of the hostile warlords. A beautiful young woman is raised from birth with nine other orphans, to become an assassin. Her name is Azumi, the ultimate assassin.
A month after Genji Takiya graduates, a new battle for supremacy at Suzuran All-Boys High School begins. Transfer student Kaburagi Kazeo combats Kagami Ryohei for the coveted top spot, amidst a brewing inter-school conflict with Kurosaki Industrial High.