The People of the Lake
A boy falls asleep and dreams about Bronze Age life.
A boy falls asleep and dreams about Bronze Age life.
A boy falls asleep and dreams about Bronze Age life.
An orphaned child's dreams—and nightmares—manifest physically as he sleeps.
A young girl lost in the loneliness and boredom of reality finds solace in an ill boy, whom she can visit in a surreal dream world that she drew in her school composition book.
In a fantasy world of opposing kingdoms, a 15-year old girl must find the fabled MirrorMask in order to save the kingdom and get home.
A message from Jim Morrison in a dream prompts cable access TV stars Wayne and Garth to put on a rock concert, "Waynestock," with Aerosmith as headliners. But amid the preparations, Wayne frets that a record producer is putting the moves on his girlfriend, Cassandra, while Garth handles the advances of mega-babe Honey Hornée.
On Christmas Eve, a little girl named Marie falls asleep and dreams herself into a fantastic world in which her toys become larger than life. She meets up with the Nutcracker Prince who takes her on a journey to his kingdom and defends her from the Mouse King.
A 12-year-old boy manages to flee a Communist concentration camp on his own, through sheer will and determination. All he has in his possession is a loaf of bread, a letter to deliver to someone in Denmark, and a compass to help get him there.
A young boy makes a snowman one Christmas Eve, which comes to life at midnight and takes him on a magical adventure to the North Pole to meet Santa Claus.
In the present, artist Tom Warshaw recalls his traumatic coming of age. As a 13-year-old growing up in New York City in 1973, Tom hangs out with Pappass, a mentally disabled man. With Tom's mother battling depression after the death of her husband, the young boy is left to his own devices. When Tom develops a crush on schoolmate Melissa, Pappass feels abandoned and begins behaving erratically.
In the far future, a savage trained only to kill finds a way into the community of bored immortals that alone preserves humanity's achievements.
Max imagines running away from his mom and sailing to a far-off land where large talking beasts—Ira, Carol, Douglas, the Bull, Judith and Alexander—crown him as their king, play rumpus, build forts and discover secret hideaways.