A Wad of Notes
A lone gambler tries to keep a yakuza family from taking over a festival in Kitakyushu. After away from his hometown for 13 years, Ryuji comes back and saves the town that is becoming run-down from yakuza’s ill deeds.
A lone gambler tries to keep a yakuza family from taking over a festival in Kitakyushu. After away from his hometown for 13 years, Ryuji comes back and saves the town that is becoming run-down from yakuza’s ill deeds.
Koji Tsuruta
Ryuji Kashigawa
Hiroko Sakuramachi
Akiko Kudō
Sen
Kyōsuke Machida
Shinjiro
Bin Amatsu
Asao Uchida
Mojitoku
Eizō Kitamura
Rinichi Yamamoto
Toramatsu
Asao Koike
Kinpachi
A lone gambler tries to keep a yakuza family from taking over a festival in Kitakyushu. After away from his hometown for 13 years, Ryuji comes back and saves the town that is becoming run-down from yakuza’s ill deeds.
Older, wiser but still a wandering loner, the blind, peace-loving masseur Ichi seeks a peaceful life in a rural village. When he's caught in the middle of a power struggle between two rival Yakuza clans, his reputation as a deadly defender of the innocent is put to the ultimate test in a series of sword-slashing showdowns.
Repeatedly beat to a pulp by gamblers, cops, and gangsters, lone wolf Shoji Yamanaka finally finds a home as a Muraoka family hitman and falls in love with boss Muraoka's niece. Meanwhile, the ambitions of mad dog Katsutoshi Otomo draws our series' hero, Shozo Hirono, and the other yakuza into a new round of bloodshed.
The adventures of a blind, gambling masseur and master swordsman. Zatoichi targets a yakuza-controlled village, because war with a neighbouring town's smaller gang is brewing.
A pair of down-on-their-luck swordsmen arrive in a dusty, windblown town, where they become involved in a local clan dispute. One, previously a farmer, longs to become a noble samurai. The other, a former samurai haunted by his past, prefers living anonymously with gangsters. But when both men discover the wrongdoings of the nefarious clan leader, they side with a band of rebels who are under siege at a remote mountain cabin.
Returning to the village where a year before he had killed Hirate, a much-admired opponent, Zatoichi encounters another swordsman and former rival in love.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.
Wishing to find peace, Zatoichi travels to his old village but only finds trouble when he ends up in a love triangle and finds old scores have followed him home.
The mother of a feudal lord's only heir is kidnapped by the lord. Her husband and his samurai father must decide whether to accept the unjust decision, or risk death to rescue her.
A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.