DU
"Jag är..."
A girl in a green suit tells us about herself.
"Jag är..."
A girl in a green suit tells us about herself.
Mea Emilia
Justus Elo
Vilma Värjölä
A girl in a green suit tells us about herself.
Young Macy is abducted by a deranged, monstrous figure who wants to raise her as its child.
A masked maniac terrorizes the same small community where a murderer known as the Phantom Killer struck decades earlier.
When Polly receives a mysterious box, it comes with one rule: place inside something she needs, something she hates, and something she loves. If she doesn’t obey, it will consume everything—and everyone—she’s ever known.
After her twin sister Aubrey goes missing, Jennifer uncovers the scandalous, secret double-life that Aubrey leads - and that has put both of them in danger.
Two women—Diana, a flamboyant and ruthless thief, and Evie, a seemingly innocent young woman with a troubled past—become embroiled in a series of horrific murders on the island of Malta.
In medieval England, Anne and her domineering mother-in-law Morwen struggle to survive on the outskirts of society. But when a man from Anne's past returns from war, a curse begins to take shape through a mysterious knight and threatens to destroy them all.
A man with the ability to exorcise demons fights to protect his loved ones after a sudden surge in demonic possessions. After discovering his nephew's girlfriend has the same supernatural gift, they join forces for the ultimate confrontation. Inspired by actual events.
Moira Cole endeavors to rebuild her shattered life after her family's murder at the hands of her deranged and obsessed cousin.
Several years after the murderous events of the first movie left her father dead, Emma is now living with her aunt Angela and navigating high school. Angela’s husband begins to suspect that Emma may not be as innocent as she appears and suggests sending her off to boarding school. Meanwhile, a new girl at school seems to know Emma’s secrets, leaving Emma no choice but to slip back to her old ways and take care of her enemies by any means necessary.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.