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Bomber Bikers of Shonan

In Japan, the country that inspired the slogan "Born to be Mild," the blood of young men still runs hot. In the old days they'd go off into the country and hack each other up with swords, but these days, what with school, that isn't very practical. So some of them do something very un-Japanese. They strap on a big bike, roar around annoying people, and pound anyone they consider dishonorable. Now meet Eguchi Yoosuke, leader of a high-school Biker gang and the school's handicrafts club. Which means he divides his time between fistfights and fancy needlework. And if you think he's weird, wait until you meet the rest of his gang...

Bomber Bikers of Shonan

1.0 N/A
Hanaukyou Maid Team: La Verite

Hanaukyou Tarou, a high school student whose parents have died, is forced to move to Tokyo into his grandfather's residence. However he does not know that his grandfather is very rich and that he left the residence (with all the staff) to Tarou. The staff is composed only of professional maids and there are many of them in the house! Unfortunately Tarou is allergic to women and changes colour whenever they touch him (and because they were used to their previous master's habits they touch Tarou a lot!). But there is one maid named Mariel whose touch has an opposite effect on Tarou.

Hanaukyou Maid Team: La Verite

5.3 N/A
Ultraman Kids: 30 Million Light-Years in Search of Mother

The Ultraman Kids are a lovable bunch of outer space kids on a quest through the galaxy to find their leader Mar’s missing parents. Along the way they have fun and adventures and even learn a thing or two! Mar is the leader of the Ultraman Kids. He’s a curious fun-loving little boy with a taste for adventure and a talent for mischief. Pico is a bright clever girl, capable of anything the Ultra Boys can do. Tar is the strongest of the Ultraman Kids. Unfortunately he’s somewhat lacking in brain power. Sebu is the Ultraman Kids’ resident scientific genius. He’s complete, concise and well-organized, the exact opposite of Mar. Pigco is a lovable, squeezable creature and a fine friend to all the Ultraman Kids. Pigco is always seen together with little Midori. Sometimes it seems as if the two of them are two parts of one strange creature. Varu is the self-proclaimed head of the monster crew. He’s conceited, short tempered and determined to spoil the Kids’ fun.

Ultraman Kids: 30 Million Light-Years in Search of Mother

10.0 N/A
Strain: Strategic Armored Infantry

In the distant future, mankind is divided into two factions: Union and Deague. They have waged a war against each other for so long that no one remembers when it first began. Sara Werec, the daughter of a respectable family, is a 16-year old girl who attends a Space Academy where she is training to become a pilot. Her brother, Ralph Werec, had been sent to the frontline to accomplish a special mission when she was 11 years old. The two of them had lost their parents when they were young and the bond between the two is very close. It is Sara’s dearest wish to be reunited with her brother. To do that, she must travel to the battlefield where he is. One day, Sara’s planet is suddenly assaulted by Deague forces. To her surprise, her brother, Ralph, turns out to be one of the raiders who successfully kidnap a mysterious girl sleeping in a capsule.

Strain: Strategic Armored Infantry

6.3 N/A
801 T.T.S Airbats

Meet the fighter pilots of the 801 Tactical Training Squadron, codenamed Airbats. With their sleek curves and lightning fast moves, they give new meaning to the term "the friendly skies" - and I'm not talking about their jets! The Airbats are the hottest, wildest team of female flyers you'll ever meet, and when they climb into the cockpit, the clear blue skies of Japan aren't big enough to contain all the aerial action these ladies get into! Whether it's ghostbusting the spirit of a dead kamikaze Zero pilot, facing off against a team of world famous American aeronautical acrobats, or winning a year's supply of noodles in a ramen-noodle-eating contest, you'd better believe the Airbats have the "right stuff" to get the job done!

801 T.T.S Airbats

5.1 N/A
The Ping Pong Club

Inaho Jr. High's Boys Ping Pong Club has only 6 members, the club minimum. Takeda is your average nice guy. Kinoshita is good looking and popular with girls. Unfortunately, the rest are branded as losers. Tanabe is too foreign, while Tanaka is petite and perverse. Maena and Izawa are truly deviant, and their crazed antics have earned the team some powerful enemies. In spite of their differences, the team needs to work together to retain their practice room and club status.

The Ping Pong Club

6.6 N/A
The Legend of Ninja Kamui

Kamui is a ninja from the Edo period who has decided to leave his clan. After doing so he is pursued relentlessly by the members of his former clan; who consider him to be a traitor and therefore wish to kill him. Kamui then wanders around Japan to escape from them by using his intelligence and great abilities to survive. In the course of the series Kamui begins to suffer from paranoia because of his status as a persecuted man. Kamui then started to believe that everybody wished to murder him and became distrusting of everyone he came across.

The Legend of Ninja Kamui

6.0 N/A
Gall Force: Earth Chapter

Many of Earth's survivors have been successfully evacuated to the Mars Base, leaving Sandy Neuman and the other remaining military forces to continue their fight against the machines. Thirty secret missile silos are the Earth forces' best bet to take down the MME citadel in Australia, but their comrades on Mars are hesitant to offer their support. Against all odds, Sandy and the gang must endure the bloodshed and try desperately to turn the tides of war - but the MME won't go down so easily...

Gall Force: Earth Chapter

NR N/A
The Genie Family

An old bottle has found its way into the household of a modern family, which consists of a boy named Kan and his parents. A genie, Hakushon, and his daughter, Akubi, reside inside it. When Kan finds the bottle, he discovers that a sneeze summons Hakushon and he must grant the wish of whoever sneezed, while a yawn summons Akubi and she must do the same for whoever yawned. Getting wishes granted by either genie may not be a good thing, for Hakushon messes them up due to his own extreme clumsiness, while the more capable Akubi likes to cause mischief by twisting their words and meanings so that something bad happens.

The Genie Family

6.3 N/A
Mix Master

Mix Master is a Korea - Japan co-produced anime series based on the MMORPG, also known by the name Mix Master King of Cards. It is a co-production by Nippon Animation of Japan and Sunwoo Entertainment and KBS of Korea. The series aired on Cartoon Network in many Asian areas from Southeast Asia to South Korea and all of Asia between. The story centers on the fantasy and adventure card game, Mix Master. This anime series has many bearing similarities to Yu-Gi-Oh and Duel Masters.

Mix Master

10.0 N/A
God Mazinger

God Mazinger, also known as Majin Densetsu is an anime, manga and novel series created by manga artist Go Nagai. The anime aired on Japanese TV from April 15, 1984 to September 30, 1984 in the network Nippon Television with 23 episodes. In the series a young sports enthusiast, Yamato Hino hears voices calling out to him and during a thunderstorm, and he is brought to a parallel world. This world is the Kingdom Mu, under attack by the evil Dorado of the Empire of Dinosaurs. Yamato was summoned from the prayers of queen Aila Mu to pilot a statue known as the God Mazinger. Joining the Mu army's ranks, Yamato fights against Dorado and his army.

God Mazinger

7.4 N/A
NIGHT HEAD GENESIS

It is said that 70% of the human brain capacity is unused. If humans possess incredible power, it is strongly believed to be lying dormant within this region. This unused 70% brain capacity is known as "Night Head". The famous work 'NIGHT HEAD' is going to break the silence. They were abandoned by their parents because of the psychic power they possessed. They are the Kirihara brothers, who lived in a laboratory within a barrier-protected forest. They have escaped from the laboratory, and a new wave of 'Revolution' is about to arise.

NIGHT HEAD GENESIS

4.0 N/A
Pupipo!

Himeji Wakaba is a 5th year elementary school student, and she has the ability to see things that others can't. They are mostly frightening evil spirits, and they tend to do bad things to people who are close to her. As a result, Wakaba has no friends and rarely smiles. On a couple of occasions, she brings home stray animals, but her parents won't let her keep them. However, they're worried about their sad, creepy daughter, so one day they decide that whatever Wakaba brings home next, they'll let her keep. The next thing she brings home is a pink monster called "Pupipo", but her parents stand by their decision and let her keep it. No one is quite sure what Pupipo is, but it protects Wakaba from the other things she sees. Pupipo also helps Wakaba make friends with an occult-obsessed transfer student and solve problems with bullying. Wakaba's life is a much better place with her pet pink monster!

Pupipo!

5.5 N/A
Modern Magic Made Simple

In this world, magic is similar to quantum physics, and spells - on computer programs, and they are called the same - Codes. As with quantum physics, the magic - the inheritance of the few with an innate gift must be carefully developed through education and training. Adherents are divided into classical magicians who create code intuitive and modern magicians who use computers. These masters are highly valued because they are almost all - spell commercial success to time travel.

Modern Magic Made Simple

4.2 N/A
Laughing Under the Clouds

When swords were outlawed in the eleventh year of the Meiji era, the mighty samurai population began to dwindle. Those who rejected the ban on blades rebelled, causing violent unrest to erupt throughout the countryside. To combat the rise in criminal activity, an inescapable lake prison was constructed. Three young men, born of the Kumo line, were given the duty of delivering criminals to their place of confinement – but could there be more to their mission than meets the eye?

Laughing Under the Clouds

7.2 N/A
Cosmo Warrior Zero

The time of oppression and lawlessness in deep space has begun. In order to preserve itself, humanity has reluctantly accepted peace with the invading force of mechanical people. Warrius Zero, a mercenary armada captain, has lost his immediate family during the war for Earth. Reduced to serving the mechanized victors, Zero carries out his orders without the will to resist. Now he has received a mission unlike any other. Zero has been commanded to travel to the farthest reaches of the universe to hunt down a single wanted man known to all as Space Pirate Harlock.

Cosmo Warrior Zero

6.3 N/A
Spirit of Wonder: Scientific Boys Club

As young boys, Cooper, Gordon, and Shepherd where enchanted by the theories of life on Mars published by Percival Lowell, one of th emost influential people on the subject. Consequently, the formed a club called the "Scientific Boys Club" and it continues for 50 years to come. With the help of Gordon's daughter Windyy and her husband Jack, the boys pursue their lifelong dream of traveling to Mars. Bristol may be a small town, but the scientific boys club isn't the only attraction! Find out what is going on in the other side of this town as Miss China is shrunken to the size of a pea and travels to Mars!

Spirit of Wonder: Scientific Boys Club

6.0 N/A
Submarine Super 99

Dr. Oki , the genius scientist who designed a new type of submarine is missing. His son, Susumu, smells an evil scheme of unknown group. He knows everything of his father's submarine called "Super 99" – equipment, weapons, functions and capacity. Susumu thinks that to find his father is to reveal the secret organization, Helmet Party, and stop their conspiracy. With the help of his friends and Marine Corps, he sets out to an underwater quest, not knowing how dangerous his endeavour is…

Submarine Super 99

6.6 N/A
Jungle de Ikou!

Natsumi Rokudou, a spunky 10 year old girl from Japan receives a strange statue from her dad who's an archaeologist. Little does Natsumi know that the statue houses Ongo, a terrible monster bent on world conquest. In a dream, a strange old man named Ahem warns Natsumi of Ongo's return, and gives her a necklace and tells her to do a sexually suggestive dance that will protect her from peril. Once Natsumi awakens, she finds Ongo on her bed...who's not too threatening looking. But now whenever danger rears it's ugly head, Natsumi must swallow her modesty, and do the embarrassing dance to transform into Mii, the large breasted flower spirit of New Guinea's past.

Jungle de Ikou!

6.8 N/A
Shin Aim for the Ace!

Heroine, Hiromi Oka, has just entered a high school famous for its tennis club. She has started playing tennis yearning after Madam Butterfly. She was expecting to enjoy playing tennis with her best friend, Maki, but the situation changes when the new coach, Mr. Munakata, suddenly picks out Hiromi to be one of the players for the upcoming tournament and starts giving Hiromi tough lessons. She strives under any circumstance. The more the new coach gives her training, the better she seems to get. Finally she becomes the representative in the junior match tournament.

Shin Aim for the Ace!

8.3 N/A