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Alderamin on the Sky

The huge Katvana Empire is at war with the neighboring Kioka republic. In a corner of the empire, a young man is about be caught up in the flames of war. His name is Ikta Solork. He's lazy, a philanderer, and he hates war. He's about as far from a soldier as you can get. On his way towards the next stage of officer's qualification exams, he and his childhood friend Yatorishino Igsem encounter the nurse trainee Harouma Beckle, Mashuu Tetrijirch, a member of the old military faction, and Torwey Lemion....

Alderamin on the Sky

7.2 N/A
Thunderbolt Fantasy

In an Eastern-styled fantasy setting, a brother and sister team of sacred guardians is beset by the Xuan Gui Zong, minions of Miè Tian Hai, who seeks the Tian Xing Jiàn sword that they possess. Hai showing up himself leads to the defeat of the brother, but his sister, Dan Fei, jumps off a cliff to temporary safety. Later, a wandering swordsman comes across a ruined temple where a statue of Buddha is protected by an umbrella against the rain. When he takes the umbrella for himself, a man resting under a tree nearby informs him the he must be compassionate to the next traveler he meets as trade-off for taking the umbrella. But the next traveler is Dan Fei, who is still being pursued by the Xuan Gui Zong minions, and between that and the sorcery of the other man he finds himself unable to avoid getting involved.

Thunderbolt Fantasy

7.8 N/A
Handa-kun

Set six years prior to the events of Barakamon, detailing the life of Seishuu Handa as a high school student—and a very interesting life it is. In Handa-kun, Seishuu Handa is admired by his peers as a calligraphy genius and given the utmost respect, but Handa-kun himself is under the mistaken impression that the deference and attention he receives from the other students is actually bullying. Handa just wants to live a quiet life, but hilarity ensues as one character after another challenges his position as the school idol, and somehow comes away as a fan all while Handa is horrified and clueless.

Handa-kun

8.0 N/A
Big Order

Ten years ago, a child wished for the destruction of the world. Now, a group of people has the ability to grant their wishes depending on their power. They are called "Order User." Before these great people who have the power of "Order," one person excels the most with the ability to rule and conquer the world and turn people into puppets when it is in his jurisdiction. This power belongs to Hoshimiya Eiji, who is also responsible for the destructive phenomena that happened exactly ten years ago.

Big Order

6.3 N/A
ClassicaLoid

In a rural town undergoing revival through music, high school students Kanae and Sousuke meet none other than Beethoven and Mozart! Calling themselves "ClassicaLoids," this mysterious duo creates a strange power through the "music" they play. One night, stars fall from the sky and gigantic robots appear, causing trouble every single day! Bach, Chopin, Schubert also appear as ClassicaLoids. What is the mystery behind the powers they possess? Are they humanity's friend or foe?

ClassicaLoid

6.8 N/A
High School Fleet

Living by the sea, protecting the sea, and journeying across the sea... They're the Blue Mermaids! Because of a shift in tectonic plates around 100 years ago, Japan lost much of its area to submergence. To preserve Japan's territories, coastal cities sprung up, one after the other. Eventually, they became marine cities, and along with the expansion of sea-lanes to connect them, the need arose for a sizable staff to protect the seas. At the same time, maritime jobs were becoming more popular among women. Hence, the Blue Mermaids, tasked with keeping the seas safe, had become every female student's dream job. This is when childhood friends Akeno Misaki and Moeka China enroll in a marine high school in Yokosuka, along with other girls who share their goal of becoming a Blue Mermaid.

High School Fleet

6.2 N/A
The Lost Village

A shady bus tour of young men and women are headed to an elusive village called Nanakimura. A destination where people can partake in an utopian existence, free of the world's obstacles... or so goes the rumor. Heading deep into the mountains, the bus is carrying 30 different individuals, each harboring their own expectations and troubled hearts... What they had arrived to was an uninhabited village with lingering, faint scents of life and it was falling apart. Just what is the secret of Nanakimura?

The Lost Village

5.2 N/A
Your Home Is My Business

She's single, beautiful and wears clothes that are a bit flashy, but she never smiles in front of her clients. Machi is a real-estate saleswoman who is known for closing the deal no matter who the client is--100% of the time. "There isn't a house I can't sell." She sticks her nose in the private issues of her clients and uses a vast range of tactics to help solve their problems... and sells the house while she's at it! "The kind of home you live in becomes a true reflection of your life." Because the home itself can sometimes even change your life, Machi will pour her heart and soul into finding the right home for you. "Being a real estate agent means having your clients surrender their life to you."

Your Home Is My Business

5.6 N/A
Matoi the Sacred Slayer

Matoi Sumeragi wishes for nothing more than to lead a normal life away from the spotlight. She is quite satisfied alternating between school and her part-time job at her best friend Yuma Kusanagi's family shrine. But this routine life is permanently disturbed when a Night—an evil extra-dimensional entity—attacks the shrine. Matoi is able to drive it off after unwittingly calling upon the powers of a god, the natural enemies of the Nights. Matoi and Yuma are soon joined by Claris Tonitolus, an experienced exorcist from the Vatican, and agent Haruka Luciela, who works for the secretive Night defense organization IATO. Despite not knowing the perpetrator behind these attacks nor their motive, Matoi must come to master this newfound power in order to protect both the people around her and the once normal life she holds so dear.

Matoi the Sacred Slayer

5.6 N/A
The Great Passage

The publication of a new dictionary titled The Great Passage progresses. Mitsuya Majime, originally from publisher Genbu Shobo's sales department, has been recruited by Kouhei Araki, a veteran editor of the dictionary department who is looking to retire soon. The dictionary department is known internally as the "money-eating insect," but Mitsuya uses his perseverance and attachment to the words in order to become a great editor. Mitsuya, who has poor social skills, finds himself working with another man named Masashi Nishioka, who is able to express himself better.

The Great Passage

7.1 N/A
Undefeated Bahamut Chronicle

Lux, a former prince of an empire named Arcadia that was overthrown via a rebellion five years earlier, accidentally trespasses in a female dormitory's bathing area, sees the kingdom's new princess Lisesharte naked, incurring her wrath. Lisesharte then challenges Lux to a Drag-Ride duel. Drag-Rides are ancient armored mechanical weapons that have been excavated from ruins all around the world. Lux used to be called the strongest Drag-Knight, but now he's known as the "undefeated weakest" Drag-Knight because he will absolutely not attack in battle. After his duel with Lisesharte, Lux ends up attending the female-only academy that trains royals to be Drag-Knights.

Undefeated Bahamut Chronicle

7.7 N/A
Time Bokan 24

The history in our textbooks are all wrong?! In the 24th century, humankind accomplished the invention of a time machine, “Time Bokan”. As they discover the truth about history, they realize that the history written in their textbooks are all wrong! To correct their knowledge of history, the government developed an organization called JKK. Our hero Tokio is recruited by Karen, a girl from the future to join the JKK. Together they travel through time to discover the true history, along with fighting the “Akudarma” a villainous group whose goal is to prevent the discovery of the truth!

Time Bokan 24

9.0 N/A
Magical Girl Raising Project

A social game called The Magical Girl Raising Project allows one in tens of thousands of people to be a "magical girl" — possessing extraordinary physical capabilities and looks, as well as special magical powers that set them apart from the rest of the human race. But one day, in a district containing 16 magical girls, the administration announces that it must halve the number of magical girls to solve the problem of magical energy. At first, the 16 magical girls race to collect more "magical candy" than their competitors, but the rules quickly become twisted, and it quickly becomes a murderous battle for survival among them.

Magical Girl Raising Project

5.8 N/A