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Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria

Contrary to what the adventures of Bell and the Goddess Hestia might imply, not everyone goes into the dungeon of Orario to pick up girls. The veterans of the Goddess Loki’s Familia have lots of reasons for risking life and limb facing the monsters and mayhem lurking within the deadly labyrinth’s multiple levels, but new member and mage Lefiya just wants to prove that she’s worthy to be on the same team as her hero, the famed sword princess Ais Wallenstein. As for Ais herself, she’s seeking something that no one else even suspects, and she may find it when trouble comes after her from the previously unreached 59th level!

Is It Wrong to Try to Pick Up Girls in a Dungeon? On the Side: Sword Oratoria

6.8 N/A
YU-NO: A Girl Who Chants Love at the Bound of This World

Arima Takuya is a young student whose father, a historian who has conducted various researches, disappeared recently. During a summer vacation Takuya receives a peculiar package from his missing father, along with a letter containing information about the existence of various parallel worlds. At first Takuya doesn't take it seriously, but soon he realizes that he possesses a device that allows him to travel to alternate dimensions. Is his father alive, after all? If so, where is he?

YU-NO: A Girl Who Chants Love at the Bound of This World

7.4 N/A
How Not to Summon a Demon Lord

Sakamoto Takuma was so strong in the MMORPG Cross Reverie that his fellow players came to call him the "demon lord." One day, he gets summoned to another world in his avatar form, and meets two girls who both insist that they're the one who summoned him. They cast a spell used to enslave summoned beasts on him, but that activates his unique ability, Magic Reflect, and the girls end up being the ones put under the spell! And thus begins the otherworldly adventure of a demon lord (pretend) who blazes his own trail through overwhelming power.

How Not to Summon a Demon Lord

7.8 N/A
Amagi Brilliant Park

Amagi Brilliant Park’s mascots are ancient, its attractions are falling apart, and the rides are only thrilling because they’re deathtraps. Which, given that ABP’s secret purpose is to gather magic from attendees to keep the mythical creatures that run the park alive, is not good! With creditors about to foreclose and bulldozers lining up, the mythical residents’ last hope is student Seiya Kanie, who has the impossible task of bringing in 250,000 paying guests within three months! Fortunately, nothing’s completely impossible when you’ve got magic, scantily clad fairies, gun-toting sheep, and a PLAN to save AMAGI BRILLIANT PARK!

Amagi Brilliant Park

7.2 N/A
Mako: Island of Secrets

Real-life mermaids, Sirena, Nixie and Lyla are part of a mermaid pod, which lives in the waters of Mako Island. As young members of the pod, it is their job to protect the Moon Pool and guard it from trespassers. But on the night of a full moon, the mischievous mermaid girls neglect their duties. Sixteen-year-old land-dweller Zac enters the Moon Pool and forms a special connection with Mako. Zac is given a fish-like tail and amazing powers. The mermaid pod is forced to leave Mako, leaving behind the three mermaid girls, cast out of the pod. They know there's only one way they will be allowed to rejoin the pod: They must get legs, venture onto land and take back Zac's powers – or risk being outcasts forever.

Mako: Island of Secrets

7.6 N/A
Encouragement of Climb

Aoi prefers indoor hobbies and is afraid of heights, but her childhood friend Hinata loves to show off her passion for mountain climbing. As young children they once watched the sunrise from the top of a mountain, and now they've decided to take up mountain climbing in hopes of seeing that sunrise again. They have cooking battles with mountaineering gear, climb small hills in their neighborhood, and meet new mountaineering friends as they learn the ropes of the hobby. When will they finally see that sunrise again?

Encouragement of Climb

6.3 N/A
Seven Detectives

Yū Amagi is a slightly eccentric detective who has been assigned to the Twelfth Section of the Tokyo Metropolitan Police Department's First Investigative Division from the Lost and Found Centre. The Twelfth Section is called the "graveyard of detectives" and ridiculed as the "banishment room where hardened detectives who cannot be fired are sent." Its assembled detectives Kōsuke Samura, Takumi Yamashita, Keita Nagasawa, Tamaki Mizuta, and Masatoshi Katagiri are elite and yet oddballs. Amagi appears fixated with time which seems to have no relation with a case. Raising questions about the timelines of the perpetrator and victim derived from the estimated time of death, time of crime, time of alibi, and time limit, he searches for the meaning of "blank time" which arises from this. He obsesses over the weight of every minute and second of time because of some incident.

Seven Detectives

7.4 N/A
The Wonderland of Ten Thousands

Ye Xingyu'’s master Yu Huanxian went and left a giant Tianyuan Shenzong. Ye Xingyun became the new leader of the Tianyuan Shenzong. At the same time, he exchanged place with the tenth prince of King Qi, and became a child of a small family, hidden in it, waiting for revenge. Ye Xingyun embarked on a very dangerous road, but with his own strategy, and Tianyuan Shenzong masters of all the help of experts, vertical and horizontal tactics, strategizing, against the huge Grand Dynasty.

The Wonderland of Ten Thousands

9.0 N/A