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The Kettering Incident

Anna Macy left Kettering when she was just 14, shortly after her best friend, Gillian Baxter mysteriously disappeared. The two girls had been playing in the forbidden forests outside Kettering when they saw strange lights in the sky. Eight hours later, Anna was found alone, terrified and covered in blood. 15 years on, Anna returns to find the town struggling to survive. The forests have been marked for logging and the community is being torn apart by passionate but violent clashes between environmentalists and the local loggers.

The Kettering Incident

6.4 N/A
Wake in Fright

John Grant is returning to Sydney after a year teaching at a one-classroom school in the Outback. Shortly after hitting the road, he collides with a kangaroo, and finds himself marooned in a small mining town, awaiting repairs on his car. With little to do but drink beer, John is seduced into a raucous, illegal game of two-up. After a short, exhilarating winning streak, he loses everything, which triggers a dangerous series of events that render John a broken and desperate man.

Wake in Fright

5.7 N/A
The Skinner Boys: Guardians of the Lost Secrets

World explorer Augustus Skinner has died. Now, his three teen grandsons have inherited the big, old Skinner Mansion and its contents. But Grandpa Skinner also left them a big surprise - the Skinner Boys are now Guardians of the Lost Secrets - a collection of unique artefacts across the world that possess incredible powers. An even bigger surprise is in store. Grandpa Skinner also appointed a fourth Guardian, their feisty teenage cousin, Tara. As these boys know almost nothing about girls - she's probably their biggest challenge of all. And vice-versa. As the anonymous Guardians of these artefacts, Tara and the boys must dedicate their lives to protecting them against the forces that would use their powers for evil and endanger the planet. In the wrong hands, the Rixa Ruby, which has the ability to create great con ict or harmony, could give its owner the power to start wars. Or the Drums of Doom, which when played in the right order can hypnotise the whole world via computers. This is the legacy of Grandpa Skinner. But these unsuspecting kids have a secret weapon - their youth. Nobody would ever guess that these awesome teens would be capable of outsmarting the powerful evil of the Shadowy League and in turn protect the world. It's like handing the keys to the world to an erratic teenager. Times four. Based on the original concept created by Steve Lyons.

The Skinner Boys: Guardians of the Lost Secrets

10.0 N/A
Sonnigsburg

Sonnigsburg is a mystery; a town in the woods that hasn't been visited for seventy years. Or so the legend goes. Nearby is the town of Mount Sunshine - and it's there that our main character, Savannah, stops on her way to research Sonnigsburg. Savannah's ex, Jade, has called her out of the blue, eight years after breaking-up and desperate for help - but when Savannah arrives in town and her past begins to catch up with her, the history of the town begins to seep through the cracks and she realises that the residents of Mount Sunshine are all haunted in their own way.

Sonnigsburg

2.5 N/A