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Tokyo Mew Mew

On her first date with the cutest boy in school, Ichigo is zapped by a mysterious ray that scrambles her DNA with that of the endangered Iriomote wildcat. The next day, Ichigo discovers that she has developed the agility (and occasionally the ears and tail) of a cat, as well as the power to transform into a pink-haired superheroine, Mew Ichigo. She and four other girls, each endowed with the genes of a different "Red Data" animal, have been selected for the top-secret Mew Project, which aims to protect the Earth from an alien menace known as Deep Blue.

Tokyo Mew Mew

7.6 N/A
Hi Hi Puffy AmiYumi

Hi Hi Puffy AmiYumi follows the adventures of two very cool, but very different pop stars as they travel from gig to gig or just hang out in their tour bus. Being famous rock stars, Ami and Yumi tour the globe in their customized Puffy bus, a veritable condo on wheels with all the major amenities and an ever-changing interior. Ami is the peppy, positive, and resourceful one. Yumi is the hard-rocking, no-nonsense cynic with an absolutely infallible sense of cool. Together, these superstars take the world by storm with musical talent, trend-setting style and humor, despite occasional misjudgments from their well-meaning but tragically square manager, Kaz.

Hi Hi Puffy AmiYumi

7.3 N/A
SUPERKID

Mitsuo encountered Superman, an alien who is a part of a federation that tries to maintain peace in the galaxy. He then received a helmet (that also serves as a mask) that gives superhuman strength, a cape that enables the wearer to fly, and a badge that allows him to breathe underwater and communicate with his fellow comrades whom he met soon after he utilized these gifts. Superman made it clear to all Permans that their identity must be kept a secret or their brain will be destroyed should it ever be revealed and they are given a special doppelganger robot that can replace them while they are away to achieve this feat, although it is not entirely foolproof nor is it free from potential problems. These equipments then allowed them to be young Permans who try to maintain peace and help the people who are in need.

SUPERKID

8.0 N/A
Klassen

The Class is aimed at children in their younger teens and addresses issues and dilemmas that are relevant to them but that parents or other adults usually do not think are important. It's about small and big things that create recognition with topics that range from how the friendship is put to the test when two friends fall in love with the same girl to how it feels not to be seen. The Class addresses the challenges and problems that children face in everyday life and are largely taken from the reality of high school students, the one they do not share with adults.

Klassen

6.0 N/A
Fresh Precure!

Love Momozono is a 14-year-old student at Yotsuba Junior Highschool that tends to care more for others than for herself. One day she visits a show of the famous dance unit "Trinity" and decides to become a dancer, too. On the same event, subordinates of the Labyrinth Kingdom show up who want to collect the unhappiness of the audience. Love gets the power to change into Cure Peach and fights them. Soon after, she is joined by her good friends Miki, who is Cure Berry, and Inori, who becomes Cure Pine.

Fresh Precure!

7.5 N/A
Turbo FAST

After Turbo the Snail's improbable win at the Indianapolis 500, the superfast racer finds his life forever changed after he returns from his victory tour. Namely, Tito, his human companion, has built Starlite City, a massive miniature city with an elaborate adjoining race track for Turbo and his fellow snails to live and race in. However, Turbo finds his new life no less hectic as he and his friends face new rivals of all varieties eager to take the champion on. Regardless of the danger, Turbo and his colleagues of the Fast Action Stunt Team are ready for the challenge.

Turbo FAST

7.6 N/A
The Spooktacular New Adventures of Casper

Casper is a friendly ghost--the friendliest ghost you know! Unfortunately he lives with his three Hauntaholic uncles: Uncle Stretch, who's convinced he's smarter than anyone who ever died; Stinkie, who can put down any fleshie with one belch-blast; and Fatso, who's big, round and not too bright. Trying to cure these brothers is Dr. James Harvey and his spunky and worldly daughter Kat. Put them all under one roof and you have a house full of fun.

The Spooktacular New Adventures of Casper

6.6 N/A
Pretty Cure

Nagisa Misumi and Honoka Yukishiro couldn't be more different. Nagisa is sporty and Honoka bookish, and while they attend the same school, they have very little in common - until one day, a shower of shooting stars brings two very unlikely visitors into their lives: Mepple and Mipple, refugees from the Garden of Light, which has been conquered by Darkness. Endowed with new and startling powers, Nagisa and Honoka become Cure Black and Cure White, the legendary warriors of light - together, they are Pretty Cure.

Pretty Cure

7.9 N/A
Monster Hunter Stories: Ride On

In a world where both men and monsters exist. Those who hunt the monsters are called Hunters. But in a small corner of the Hunter's world, there are those called Riders who bond with and coexist with monsters. With their Kizuna Ishi (Bonding Stones) that allow them to awaken the hidden power inside monsters, Riders live in secrecy together with their Otomon, the monsters they formed a connection with. Ryuto, a young boy living in the Rider village of Hakum, dreams of becoming the world's best Rider. Having just turned 12, he sets out to find his own Otomon for himself before the ceremony where he is given his own Kizuna Ishi. Together with his kind-hearted childhood friend Cheval, his inquisitive childhood friend Lilia, and his partner Naville, he sets out deep into the forest, and has a miraculous encounter with a Rathalos.

Monster Hunter Stories: Ride On

7.9 N/A
The Fixies

"And who are the fixies - a big, big secret!" - that's what the song about the fixies sings. Until recently, people knew almost nothing about these little people who live inside cars and appliances. Fixies take care of machines from the inside, cleaning them, lubricating them, fixing minor malfunctions. They are skilled and diligent craftsmen. Fixies are used to hiding from people, but they are everywhere: in computers, refrigerators, TVs ... Everyone remembers the cases when a non-working device suddenly began to work if it is lightly tapped. It's simple: a fixer woke up inside and made everything work. And now you can watch cartoons about these mysterious hard-working people and get to know them better...

The Fixies

6.9 N/A