Explore TV Series

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K.C. Undercover

K.C. Cooper, a high school math whiz and karate black-belt, learns that her parents are spies when they recruit her to join them in the secret government agency, The Organization. While she now has the latest spy gadgets at her disposal, K.C. has a lot to learn about being a spy, including keeping her new gig a secret from her best friend Marisa. Together, K.C. and her parents, Craig and Kira, and her younger siblings, Ernie and Judy (a humanoid robot), try to balance everyday family life while on undercover missions, near and far, to save the world.

K.C. Undercover

7.8 N/A
CatDog

The life and times of a cat and a dog with a unique twist: they're connected, literally. They share one body with a Dog's head at one end and Cat's head on the other. Adding to their dilemma is Cat's annoyance with Dog, mainly caused by Dog's stupidity and Cat's up-tight personality. Characters: Cat - Cat is the smarter one of the two brothers, and is always hatching some kind of plot to get his brother to calm down, so that Cat doesn't get beat around and hurt. Even though most of these plots involve messing with Dog's feeble mind, they often backfire on Cat, much to his dismay. It may not show all the time but, he deeply loves, and cares for his brother Dog. Dog - Dog is the more lovable of the two brothers, Dog loves to play and party and play some more, he loves baseball and playing fetch with frisbees, balls, sticks, etc, He is very friendly, and happy, but does have a breaking point. He's very sensitive, and if he fails at something he feels horrible, and worthless

CatDog

7.1 N/A
Sam & Cat

Sam Puckett is loud, independent, and tough as nails, while Cat Valentine is sweet as pie and super flighty. But that doesn't stop this unlikely pair from becoming best buds and roomies! Together, they're a power duo with a love for fun and adventure -- it's just too bad that it doesn't come cheap. Burgers at their favorite robot restaurant Bots don't grow on trees, after all. A booming out-of-home babysitting business quickly becomes the answer to their empty-pocket problems, but also an extra reason for countless wacky adventures to come!

Sam & Cat

7.6 N/A
Ninja Hattori-kun

11-year-old Kenichi Mitsuba is an average kid who goes to secondary school and struggles with his studies, he is very stubborn and is very lazy and therefore always ends up frustrating his parents and teacher. He loves to find an easy way of things. He befriends Hattori Kanzo, a ninja from the Iga Clan, and he becomes part of the Mitsuba family along with his brother, Shinzo and his ninja dog, Shishimaru. Hattori helps Kenichi with his problems, and constantly keeps an eye on him, as a good friend. The main antagonist Kemumaki, a Koga ninja and his ninja cat, Kagechiyo always troubles Kenichi, mainly because of their feud over one girl, Yumeko. Kenichi asks Hattori to take revenge as a recurring storyline in many episodes. Although Hattori is a good friend, Kenichi sometimes fights with Hattori due to misunderstandings created by Kemumaki. Sometimes Jippou, Togejirou and Tsubame help him.

Ninja Hattori-kun

6.4 N/A
The Tribe

The Tribe is a New Zealand/British post-apocalyptic fictional TV series primarily aimed at teenagers. It is set in a near-future in which all adults have been wiped out by a deadly virus, leaving the children of the world to fend for themselves. The show's focus is on an unnamed city inhabited by tribes of children and teenagers. It was primarily filmed in and around Wellington, New Zealand. The series was created by Raymond Thompson and Harry Duffin and was developed and produced by the Cloud 9 Screen Entertainment Group in conjunction with the UK's Channel 5. It has aired on over 40 broadcast networks around the world.

The Tribe

6.9 N/A
Foster's Home for Imaginary Friends

What happens when a child outgrows his trusty Imaginary Friend, the pal that stuck with him through all of the highs and lows of growing up? Well, these creations pack up and head for Foster's Home for Imaginary Friends! Foster's is a one-of-a-kind Victorian mansion filled with hundreds of unique characters from all over the world, thought up by completely different children for completely different reasons. These creatures all live together in this vast, sprawling home with more rooms than you could ever dream possible! Mac, a clever but somewhat shy 8-year-old boy, discovers Foster's when his mom tells him he's too old for his Imaginary Friend Blooregard. Not ready to part with his trouble making best buddy, Mac takes Bloo to Foster's with the hope of giving him a safe place to live, while still being able to visit every day.

Foster's Home for Imaginary Friends

7.8 N/A