Explore TV Series

7,797 Matches Found

Super Why!

Super Why! or The Reading Adventures of Super Why! is a CGI animated show developed by Angela C. Santomero and Samantha Freeman Alpert. The TV series is produced by New York City-based Out of the Blue Enterprises and Toronto-based DHX Media through its Decode Entertainment division. The show debuted on PBS stations on September 3, 2007. The series airs on PBS Kids and PBS Kids Sprout in the USA, Kids' CBC in Canada. Thai PBS from Thailand broadcasts the shortened version, the episodes are 5 years behind the U.S.

Super Why!

7.1 N/A
The Tribe

The Tribe is a New Zealand/British post-apocalyptic fictional TV series primarily aimed at teenagers. It is set in a near-future in which all adults have been wiped out by a deadly virus, leaving the children of the world to fend for themselves. The show's focus is on an unnamed city inhabited by tribes of children and teenagers. It was primarily filmed in and around Wellington, New Zealand. The series was created by Raymond Thompson and Harry Duffin and was developed and produced by the Cloud 9 Screen Entertainment Group in conjunction with the UK's Channel 5. It has aired on over 40 broadcast networks around the world.

The Tribe

6.9 N/A
Monster Hunter Stories: Ride On

In a world where both men and monsters exist. Those who hunt the monsters are called Hunters. But in a small corner of the Hunter's world, there are those called Riders who bond with and coexist with monsters. With their Kizuna Ishi (Bonding Stones) that allow them to awaken the hidden power inside monsters, Riders live in secrecy together with their Otomon, the monsters they formed a connection with. Ryuto, a young boy living in the Rider village of Hakum, dreams of becoming the world's best Rider. Having just turned 12, he sets out to find his own Otomon for himself before the ceremony where he is given his own Kizuna Ishi. Together with his kind-hearted childhood friend Cheval, his inquisitive childhood friend Lilia, and his partner Naville, he sets out deep into the forest, and has a miraculous encounter with a Rathalos.

Monster Hunter Stories: Ride On

7.9 N/A
ThunderCats

The inhabitants of the planet Thundera evacuate just before it is destroyed. They were pursued by a band of mutants. All but one of their escape ships was destroyed. Only a small group of Thunderians (Thundercats) remained. With only half engine power, the group, which was led by Jaga, had to set a course for the nearest planet. Jaga commanded their ship while the other seven were in their stasis tubes. Jaga died on their journey to Third Earth and their ship crashed there. Soon they made friends with various groups in the area and they designed a fortress. Mumm-Ra the centuries-old embodiment of evil, along with the mutants that destroyed the rest of the Thunderians are a constant threat. But Lion-O, the new leader of the Thundercats, with his weapon the "Sword of Omens" will help the Thundercats to have a standing chance.

ThunderCats

8.2 N/A
Lab Rats

Leo is an ordinary teenager who has moved into a high-tech "smart'' house with his mother, inventor stepfather and Eddy, the computer that runs the house. Leo's life becomes less ordinary when, one day, he discovers a secret underground lab that houses three experiments: superhuman teenagers. The trio -- Adam, the strong one, Bree, the fast one and Chase, the smart one -- convinces Leo and his parents to let them leave their lab and join Leo at school, where they try to fit in while having to manage their unpredictable bionic strengths. As Leo figures out a way to keep his new pals' bionic abilities a secret, they help him build self-confidence.

Lab Rats

8.1 N/A
Yes! PreCure 5

Nozomi Yumehara, a regular student, finds a magical book called the Dream Collet in the library and meets Coco and Nuts, two creatures from the Palmier Kingdom. They plead with Nozomi to restore their world, which has been destroyed by an organization called the Nightmares, by completing the Dream Collet and finding the 55 Pinkies to make any wish come true. Meanwhile, the Nightmares are moving into the real world. Once Nozomi agrees to help, Coco and Nuts transform her into the legendary warrior Cure Dream and turn four fellow students into her Pretty Cure team.

Yes! PreCure 5

8.1 N/A
Magical DoReMi

Ojamajo Doremi, known as Magical DoReMi internationally, is a magical girl anime television series created by Toei Animation in 1999. It focuses on elementary school students who become witch apprentices. Led by Doremi Harukaze, the girls must maintain their double lives in secret. Ojamajo Doremi has been followed up by three direct sequels, lasting until its end in 2003. During the television series' runtime, two companion films were released in theaters. The English dub, produced by 4Kids Entertainment, released a preview episode in the US airing on August 13, 2005, and the first episode on September 10, 2005.

Magical DoReMi

8.3 N/A
Aladdin

Coming on the heels of the direct-to-video sequel The Return of Jafar, the series picked up where that installment left off, with Aladdin now living in the palace, engaged to beautiful and spunky Princess Jasmine. "Al" and Jasmine went together into peril among sorcerers, monsters, thieves, and more. Monkey sidekick Abu, the animated Magic Carpet, and the fast-talking, shape-shifting Genie came along to help, as did sassy, complaining parrot Iago, formerly Jafar’s pet but now an antihero.

Aladdin

7.0 N/A
Back at the Barnyard

What do farm animals really do when the humans aren't looking? Just ask Otis, a carefree "party cow" who inherited the job of keeping the barn... and it's residents... in order. But instead of responsibility, Otis is driven by an insatiable need for fun, fun, fun. Along with his barnyard friends Pip, Pig and Freddy, Otis will stop at nothing in his pursuit of a good time... which usually means a few close calls with humans and other threats to what really goes on behind closed barndoors.

Back at the Barnyard

6.8 N/A
Klassen

The Class is aimed at children in their younger teens and addresses issues and dilemmas that are relevant to them but that parents or other adults usually do not think are important. It's about small and big things that create recognition with topics that range from how the friendship is put to the test when two friends fall in love with the same girl to how it feels not to be seen. The Class addresses the challenges and problems that children face in everyday life and are largely taken from the reality of high school students, the one they do not share with adults.

Klassen

6.0 N/A
CatDog

The life and times of a cat and a dog with a unique twist: they're connected, literally. They share one body with a Dog's head at one end and Cat's head on the other. Adding to their dilemma is Cat's annoyance with Dog, mainly caused by Dog's stupidity and Cat's up-tight personality. Characters: Cat - Cat is the smarter one of the two brothers, and is always hatching some kind of plot to get his brother to calm down, so that Cat doesn't get beat around and hurt. Even though most of these plots involve messing with Dog's feeble mind, they often backfire on Cat, much to his dismay. It may not show all the time but, he deeply loves, and cares for his brother Dog. Dog - Dog is the more lovable of the two brothers, Dog loves to play and party and play some more, he loves baseball and playing fetch with frisbees, balls, sticks, etc, He is very friendly, and happy, but does have a breaking point. He's very sensitive, and if he fails at something he feels horrible, and worthless

CatDog

7.1 N/A
K.C. Undercover

K.C. Cooper, a high school math whiz and karate black-belt, learns that her parents are spies when they recruit her to join them in the secret government agency, The Organization. While she now has the latest spy gadgets at her disposal, K.C. has a lot to learn about being a spy, including keeping her new gig a secret from her best friend Marisa. Together, K.C. and her parents, Craig and Kira, and her younger siblings, Ernie and Judy (a humanoid robot), try to balance everyday family life while on undercover missions, near and far, to save the world.

K.C. Undercover

7.8 N/A