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Ripley's Game

Tom Ripley - cool, urbane, wealthy, and murderous - lives in a villa in the Veneto with Luisa, his harpsichord-playing girlfriend. A former business associate from Berlin's underworld pays a call asking Ripley's help in killing a rival. Ripley - ever a student of human nature - initiates a game to turn a mild and innocent local picture framer into a hit man. The artisan, Jonathan Trevanny, who's dying of cancer, has a wife, young son, and little to leave them. If Ripley draws Jonathan into the game, can Ripley maintain control? Does it stop at one killing? What if Ripley develops a conscience?

Ripley's Game

6.4 2002
Summer Time

In the gloomy 80s, Sang-ho is wanted by the authorities for his participation in the student movement. Parting with his colleagues, Sang-ho happens to end up in a town on the outskirts, a town he has no connection to. The place where he is in hiding is the second floor of a worn down wooden house. Spending his time idly in the room, one day, Sang-ho discovers a hole looking into the room downstairs by chance. Casually looking through the hole, Sang-ho exhales. At first, Sang-ho tries to avoid looking, out of guilt. However, before he knows it, he is drawn to the hole. Every gesture she makes is very captivating and seductive. He watches her body, feels her, and takes her into his heart.

Summer Time

5.2 2001
Bringing Down the House

Uptight lawyer Peter Sanderson wants to dive back into dating after his divorce and has a hard time meeting the right women. He tries online dating and lucks out when he starts chatting with a fellow lawyer. The two agree to meet in the flesh, but the woman he meets — an escaped African-American convict named Charlene — is not what he expected. Peter is freaked out, but Charlene tries to convince him to take her case and prove her innocence. Along the way, she wreaks havoc on his middle-class life as he gets a lesson in learning to lighten up.

Bringing Down the House

6.0 2003