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Samurai Banners

Kansuke Yamamoto is a samurai who dreams of a country united, peaceful from sea to sea. He enters the service of Takeda, the lord of Kai domain. He convinces Takeda to kill the lord of neighboring Suwa and take his wife as a concubine. He then convinces the widow, Princess Yu, to accept this arrangement and to bear Takeda a son. He pledges them his life. He then spends years using treachery, poetic sensibility, military and political strategy to expand Takeda's realm, advance the claim of Yu's son as the heir, and prepare for an ultimate battle with the forces of Echigo. Has Kansuke overreached? Are his dreams, blinded by love, too big?

Samurai Banners

7.4 1969
Sword of the Beast

Legendary swordplay filmmaker Hideo Gosha's Sword of the Beast chronicles the flight of the low-level swordsman Gennosuke, who kills one of his ministers as part of a reform plot. His former comrades then turn on him, and this betrayal so shakes his sense of honor that he decides to live in the wild, like an animal. There he joins up with a motley group who are illegally mining the shogun’s gold, and, with the aid of another swordsman, gets a chance not just at survival but to recover his name and honor.

Sword of the Beast

7.5 1965
Red Peony Gambler: Flower Cards Game

The third chapter of the ‘Red Peony Gambler’ saga depicts the happiness and sadness of Red Peony Oryu’s life as she seals her femininity with a red peony tattoo and lives in world of chivalry and honor of the yakuza. This story takes place in the middle of the Meiji era in Nagoya. Oryu is wandering the country, training herself to reinstate her family name. With a written recommendation from Kumatora, she appears at the door of the Nishinomaru family. At the same time, the family is preparing for the gambling competition at the Netsuda Shrine Festival, which they have been hosting for generations. Meanwhile, the crooked Kinbara family is plotting to take over the competition. And now Oryu is forced to get involved in the struggle…

Red Peony Gambler: Flower Cards Game

7.3 1969
Danger Pays

Joe, Okita, and Serizawa hear of the armed robbery of a truck carrying one billion eighty million yen's worth of Mint paper. Knowing that the thugs will now need a counterfeiter to make the bogus bills, they each decide to cash in on it by selling them the idea that they need Sakamoto, the best counterfeiter in Japan. A seesaw game unfolds between the three men as each tries to outdo the other two in handing over Sakamoto for one million yen to Hijikata, the big boss, who intends to make counterfeit money with the stolen paper. A little belatedly, they realize it needs their combined forces to outwit Hijikata and they raid his place together. Outnumbered, however, they are thrown into a basement room and the gas is turned on. Certain death stares them in the face, but the three men are not ones to take things lying down....

Danger Pays

7.0 1962
Zatoichi's Revenge

Itinerant masseur and master swordsman, the blind Zatoichi, is near the village of his teacher, Hikonoichi, so he decides to visit. He learns of Hikonoichi's recent robbery and murder and the imprisonment of his virginal daughter, Osayo, in a brothel. Through friendship with Denroku, a local dice thrower and devoted father, Ichi uncovers an unholy alliance between the governor and the area strongman: among their scams is falsifying tax records to put farmers in debt, then forcing their daughters into prostitution at the boss's brothel. With help from Denroku's daughter, Otsuru, Ichi comforts Osayo until he can provoke showdowns with the villains and their henchmen.

Zatoichi's Revenge

6.6 1965
King of the Gang

The 11th and final film in the Gang series. Most of the films had different directors and cast, and were only connected by the title and Toei's marketing department. Unlike the early entries, which were jazzy capers, this final entry is a prototype jitsuroku yakuza film. Just back from the war, Noboru Ando leads a gang of war vets turned gangster in the US occupied streets of Tokyo. They get into a conflict with a Chinese gang as well as the military police. Tetsuro Tamba appears as a police chief trying to bring peace to the streets; 1st wave pinky violence star Masumi Tachibana is a girl grieving his dead gangster father.

King of the Gang

9.0 1967
Battle of the Japan Sea

Japan and Russia clash in what comes to be known as the Russo-Japanese War. An attempt by the Japanese fleet and army to take Port Arthur fails, and a Russian fleet bears down on the Sea of Japan. Admiral Heihachiro Togo sends his fleet to confront the Russians, with results which stun both nations. Meanwhile, Major Genjiro Akashi makes secret negotiations with the Bolshevik revolutionaries in Russia, negotiations that have repercussions far beyond the conflict at hand.

Battle of the Japan Sea

6.5 1969
The Betrayal

A naively honorable samurai comes to the bitter realization that his devotion to moral samurai principles makes him an oddity among his peers, and a very vulnerable oddity in consequence. He takes the blame for the misdeeds of others, with the understanding that he will be exiled for one year and restored to the clan's good graces after the political situation dies down. As betrayal begins to heap upon betrayal, he realizes he'll have to live out his life as a ronin, if not hunted down and killed.

The Betrayal

6.4 1966
Lord Mito: Struggle of Suke and Kaku

The story of two young men whose ambition is to become the personal bodyguards to the Shogun's uncle, Lord Mito Komon. Portrayed by a pair of up and coming stars, Sasaki Sukesaburo (Matsukata), the son of a widower and Atsumi Kakunoshin (Kitaoji), whose mother is a widow find themselves constantly in trouble and are forced to become two of the most powerful fighters in all Japan. The stories about Mito Komon and his travels througout Japan are many, but this is one that had yet to be told. The struggles of Suke-san and Kaku-san faced in order to join the Elder in his quest to fight against injustice and corruption during the samurai era.

Lord Mito: Struggle of Suke and Kaku

10.0 1961
Flowers on the Road

Yae and Kiku, daughters of drapers in Edo, must travel to Kyoto in place of their sickly fathers to attend to some businesses affairs. On their way to Kyoto, the two ladies are ambushed by a group of bandits. However a good Samaritan named Santaro comes to their rescue. Santaro is aiding a young samurai named Sanshiro who is on an official mission to deliver a message to a noble in Kyoto. When Yae and Kiku discover that a gang of assassins is after Sanshiro, they decide to help Sanshiro to complete his mission.

Flowers on the Road

5.0 1961
The Sands of Kurobe

Kitagawa is an engineer charged with construction of a gigantic tunnel through the Japan Alps for the transportation of equipment in the building of the massive Kurobe Dam. The tunnel crosses an earthquake fault and Kitagawa is beleaguered not only by cave-ins and flooding, but by strife between management and the workers's union. Adding to Kitagawa's stress is the knowledge that as his attention is pulled inexorably toward the tunnel construction, his youngest daughter is dying from leukemia.

The Sands of Kurobe

7.0 1968
Seventeen Ninja 2: The Great Battle

In a Toei all-star effort, Matsukata Hiroki, Otomo Ryutaro, and Konoe Jushiro combine to create an exciting black and white sequel to the classic story of 17 Ninja, one of the most famous films from that noted studio. In the year 1651 the Kishu clan is about to rise against the Tokugawa shogunate using a stash of muskets being guarded by Jinza the leader of the Koga ninja. The Iga ninja are called upon to stop the revolt under the leadership of Hattori Hanzo setting off a spy versus spy battle of silent ninja stealth. Through all the turmoil, Shizaburo and Yuka have broken the taboo of ninja falling in love and strive to achieve the forbidden life of happiness that is denied to all members of the ninja class.

Seventeen Ninja 2: The Great Battle

7.5 1966
Muchana Yakko

A comedy directed by Koji Shima about a men's game. Reckless and exciting, definitely worth watching! Miyoshi Oki was born in Hokkaido and grew up in a dirty carriage that his father owned. His dream was to have a horse with a good coat that costs 10 million yen and he set a goal for it. At the invitation of Otaki-gumi executive Iwasa, he joined Otaki-gumi while the leader Sozaburo was sick. Miyoshi's method is not to deal with the yakuza's morale and slashing, but to handle things mentally....

Muchana Yakko

NR 1964