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Teen Knight

A young teenager wins a contest for a "Medieval Adventure" from a soda company. The winners, plus a film crew from the soda company arrive at the castle for the adventure. During the night, a spell cast over 600 years prior brings the castle and all the people in it back to 1383. The evil Lord Raykin plans on retrying to take the castle. It is up to the group to stop him, and thereby return to the 20th century. They enlist the help of the former court magician, Percival, to help them.

Teen Knight

6.0 1998
Andersonville

This lengthy docudrama records the harrowing conditions at the Confederacy's most notorious prisoner-of-war camp. The drama unfolds through the eyes of a company of Union soldiers captured at the Battle of Cold Harbor, VA, in June 1864, and shipped to the camp in southern Georgia. A private, Josiah Day, and his sergeant try to hold their company together in the face of squalid living conditions, inhumane punishments, and a gang of predatory fellow prisoners called the Raiders.

Andersonville

6.5 1996
Clockmaker

Fourteen-year-old Henry and his friends are about to change history. Sneaking into the apartment of an eccentric Clockmaker, the kids discover that the old man controls time for the entire world through an incredible array of magnificent timepieces and weird machines. When one of the curious kids accidentally pushes a wrong button and gets launched back in time, the space-time continuum is severely disrupted. As everything begins to change around them, the young adventurers must travel back in time to save their friend...and the future

Clockmaker

4.2 1998
Playboy: Playmate Pajama Party

A departure from the traditional Playboy video fare. Title is shot entirely on the grounds of the Playboy Mansion, and includes some historic footage regarding the events that took place there. The Playmates explore the grounds, including: swimming in and sunning themselves beside the Grotto; roaming au naturel through Hef's private menagerie; playing a clothing-challenged game of tennis; relaxing with a full-body-massage and a hot shower; playing an impromptu game of strip poker; shooting pool, and celebrating good shots by disrobing; taking a nighttime dip in the Grotto; and engaging in a pillow fight, where the first casualties are their tiny outfits.

Playboy: Playmate Pajama Party

NR 1999
The Great Los Angeles Earthquake

After a series of small tremors in Los Angeles, Dr. Clare Winslow, a local seismologist, pinpoints the exact location and time of when the long awaited earthquake--"The Big One"--will strike southern California. With this information, she must battle city officials to release this information to the general public. Also, she hopes that her family is out of harms way when the quake strikes. Subplots show how other families and people cope with the the tremors that strike before the impending "Big One."

The Great Los Angeles Earthquake

6.7 1990
TekWar

After four years, Jake Cardigan is prematurely awoken from his fifteen year cryogenic punishment to a world very different than the one he knew. Much more than before 'Tek', the highly-addictive electronic designer narcotic of the 21st century, seems to be prevalent. His wife has divorced him and disappeared together with their son. He wants them back and he wants justice for those undercover policemen who were murdered by unknown conspirators which led to his imprisonment for a crime he did not commit.

TekWar

5.5 1994
Graveyard Shift

John Hall is a drifter who wanders into a small town in Maine. He needs a job and decides to seek employment at the community's top business: a large textile mill. He is hired to work the "graveyard shift" -- from around midnight to dawn -- and, along with a few others, he is charged with cleaning out the basement. This task strikes the workers as simple enough, but then, as they proceed deeper underground, they encounter an unspeakable monstrosity intent on devouring them all.

Graveyard Shift

5.4 1990
ATF

In the wake of the tragic events at Waco, Texas where an armed conflict with armed militiamen broke out, agents of the federal government's Alcohol, Tobacco, and Firearms (ATF) carry out a clandestine mission within another militia operation that is possibly involved in the sales of guns and the murder of an agent. Agent Robin O'Brien infiltrates the operation against her director's orders. When events start unraveling and an FBI agent threatens to take over the operation and start a military action, the ATF agents have to apply what they learned from Waco to save another blood bath.

ATF

5.8 1999