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Claws

Longley's graduate film, CLAWS, utilises cuts and collages of scanned recycled and archived print to bring the tale to life. The animation drew inspiration from iconic pop culture references, including the chase in JAWS and the playful antics between Tom and Jerry. The sound was designed by Alex George and nods to Henry Mancini’s theme for The Pink Panther. The animation’s goal was to combine a timeless narrative using classic 2D animation techniques and attentive craftsmanship. Through this work, Nim aimed to showcase her artistic vision while staying true to the essence of traditional animation.

Claws

NR 2024
Mary Anning and the Dinosaur Hunters

The film reveals the life, plight and loves of the eminent Mary Anning, an 1800's fossil hunter - navigating her career and research in a male dominated society at a time when women's research was largely unrecognised or plagiarised by men. Predominantly unknown despite her spectacular finds, including Icthyiousauri, a Pterodactyl and Plesiosaurus, and notwithstanding the fact that Darwins' 'Origin of Species' was largely influenced by her work. She is at last becoming the most celebrated paleontologist of all time.

Mary Anning and the Dinosaur Hunters

NR 2024
Children’s Game #47: Chalk

Shot in black and white in homage to Helen Levitt, the pioneering photographer of children chalking the streets of Harlem in the late 1930s, this film records individual acts of creation by children from two schools local to the Barbican Centre in London, including students with physical and neurological diversities. Marco goes for horseshoe-shaped patterns, before expressing his self in a spontaneous spatter; Jean-Luc builds oneiric form upon form; Charlyn’s creatures emerge in clear, expansive lines. For Ayesha and James, the chalk is not just a drawing tool but also a curious object for fingers to explore, like they do with the texture of asphalt or the powderiness of their marks. Sensation and imagination imbue every scratch of white on black these children make.

Children’s Game #47: Chalk

NR 2024
Merging Bodies

Adrian Paci’s sensitive gaze enters an aluminum transformation plant to explore the relationship between the workers’ bodies and the factory environment, celebrating the enduring value of labour. Through meticulous observation and perfectly composed framing, Merging Bodies delves into gestures and materials that blur the boundaries between the workers and the machinery. Paci’s hypnotic camera captures details that transcend the immediate context, liberating the visible from a singular interpretation.

Merging Bodies

5.0 2024
Pneuma (Revisited)

'Pneuma (Revisited)' uses a film 'Pneuma' made in 2000, originally shown silently on a loop, with the addition of excerpts from an essay commissioned by Towner Eastbourne (UK) about the work in 2021 - a year when we became more than usually concerned with the idea of ‘the breath’. I became chronically ill around halfway between these two works, and this new film can now be seen in a different context, beyond the playful, whimsical gesture for which it was originally made. This new version comments on invisible illness, grief, disappearing in plain sight, isolation and dissociation, common daily states for someone living with chronic illness.

Pneuma (Revisited)

NR 2024
The Architect Carla

Northern Italy, mid-1960s. Carla is a novice architect and is called to supervise the construction sites of a series of public works in the countryside. Carla meets with a team of construction engineers, tasked with making structural measurements. Locked in the laboratory they reproduce scale models of buildings and landscapes. Their dedication is alienating, as they reproduce life in scale like aliens from another dimension. The more time passes, the less motivated Carla is to work with them. For her, building means being among people, in the world. She dreams of knocking down walls, rather than raising them, and seeing the sky. Instead the engineers are locked in the laboratory, where there is no sky and the sun cannot shine.

The Architect Carla

NR 2024
Journey to the Center of the Sound

Guided by the Jules Verne novel “Voyage au centre de la Terre”, four friends set out to explore Snaefellsjökul Volcano in Iceland. However, as they journeyed through the country recording sounds, they found themselves having a series of profound and transformative experiences that exceeded their original expectations. The result of their trip is an immersive audio-visual narrative titled “Journey to the Center of the Sound,” which not only guides the audience through diverse Icelandic landscapes, but also invites them to embark on their own sensory journey.

Journey to the Center of the Sound

NR 2024