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Path of the Beast

17 year old Saki lives in a run-down shack with her mom, who survives by pushing a food cart from dawn to dusk. Saki has dropped out of school, and when she's not helping her mother selling noodles in the streets, she's playing flesh-games with boyfriend Sotoo. In her spare time, the girl also entertains a truck driver named Ataru. She believes her promiscuity is a trait inherited from her mom. Determined to improve her lot in life, Saki decides to stop seeing the two guys.

Path of the Beast

4.5 1980
The Seburi Story

The culturally isolated, nomadic Seburi people of western Japan are the subject of this tragedy about a few of the community's members who especially experience difficulties as modern Japan encroaches on their world. The setting is World War II, and conflicts have already arisen when the military police come to take Seburi men away into the army. Still following their own customs that can be harsh at times, and are particularly cruel to women (women must give birth alone and unaided, a woman's adultery is punished by burying her up to her neck in the earth and then leaving her for days), the Seburi are mainly treated with fear and animosity by the non-Seburi townspeople of the region. Along with the hardships arising from cultural clashes, nature's own vagaries present other challenges to the Seburi -- who still lived in tents until the 1950s. Winter avalanches and snowstorms cause as much havoc as the tensions engendered by the slow encroachment of the modern world.

The Seburi Story

6.6 1985
Galaxy Investigation 2100: Border Planet

Tezuka Osamu crafts a love story in the time when humans are expanding into space at the end of the 21st century, employing an omnibus form similar to Bradbury's "Martian Chronicle." Leaving the earth after marriage, a woman is left behind in space when her husband suddenly dies of a cosmic disease. Her friends on the Earth head for space to save the woman who was once everyone's ideal lady. Tezuka Osamu emphasizes his concepts that "love can save the earth" and "only love can save humans."

Galaxy Investigation 2100: Border Planet

4.3 1986
Sukeban Deka: The Movie

After the events of the TV series, the 18 year old Yoko Godai has abandoned her special agent Saki Asamiya name to return to her normal life, and is now studying for college entrance exams. However, she accidentally bumps into a young man named Kazuo Hagiwara trying to escape from a group of hitmen, and learns that he comes from Sanko Academy, a private school located in a remote island known as Hell's Castle. The school is ruled by a former revolutionary thought to be dead named Hattori who is trying to brainwash students into terrorists to help him stage a fascist coup d'etat in Japan.

Sukeban Deka: The Movie

6.5 1987
Tokyo: The Last War

The year is 1945. After the horrific fire-bombings of the Pacific War levels Japan to the ground, the government decides to consult spiritual psychics to aid them in winning the war. Unfortunately, the resentment and agony of the souls of the fire-bombing victims culminate together to revive the evil Onmyoji, Yasunori Kato. Only a young, psychically imbued apprentice of the priests will dare fight against the evil magic user. However, can this lone man possibly contend with Kato's overwhelming power?

Tokyo: The Last War

6.3 1989
Creamy Mami: Forever Once More

The Space Kittens Pozi and Nega gave little Yu a magic baton and for a year she possessed the power to transform into grown up idol singer Creamy Mami and use her magic for good. Sometimes her powers caused more problems than they solved, and though everything worked out well she finally returned the baton. Ever since, Mami has been absent from the music scene, but suddenly her return is announced in a blaze of publicity. Yu and her friends uncover a campaign by bad boy Shingo to deceive the singer's many fans.

Creamy Mami: Forever Once More

6.8 1984
The Shinobi Ninja

International agents have failed to track down the high-level source of government top-security leaks. Japanese officials suspect the involvement of a group of cold-blooded Ninja Warriors, the fierce, EGA clan . But they are powerless against this tight, efficient killing machine. Desperately, the police seek the help of the one man who can destroy the Ninjutsa murderers and restore the governmental secrets. Ken Sacaki, the last descendant of the Koga leaders and a Ninjutsu champion himself, must accept the ultimate challenge against his bitter rivals. It's all up to Ken to defeat his oldest enemies and avenge his ancestors... or die trying. Hong Kong, Japanese and US co production.

The Shinobi Ninja

4.8 1981
Project A-Ko 2: Plot of the Daitokuji Financial Group

Three weeks have gone by since the alien spaceship crash landed on the Graviton City spire, and since then the aliens have been hard at work converting their ship to a pleasure district, hoping to make friends with the humans!… Not. Perpetually late and continually over-eating A-ko, spacy and cheerful C-ko, and brilliant and bold B-ko are about to enter summer break from school, and it just so happens the alien ship is open for business. When a free meal turns into a sob story about how the aliens just want to go home, will it be A-ko or B-ko who can get the ship into orbit again?

Project A-Ko 2: Plot of the Daitokuji Financial Group

5.5 1987
Dragon Quest Fantasia Video

Dragon Quest Fantasia Video is a direct-to-video live action production of the Dragon Quest series that was released by Enix in 1988. A silent reinterpretation of different elements of the Erdrick trilogy games set to various music from the games composed by Koichi Sugiyama and performed by the Tokyo Metropolitan Symphony Orchestra. The video was planned and produced by Toshio Okada, who was then the head of anime studio Gainax, who worked on the movie's special effects, and Tohokushinsha Film.

Dragon Quest Fantasia Video

NR 1988
Aladdin and the Wonderful Lamp

This film stays very faithful to the original down to the smallest details, save for the kangaroo-rat that suddenly appears twenty minutes into the movie and subsequently follows Aladdin around, serving no purpose in the story but fulfilling the role of token animal mascot. The story takes some illogical and confusing jumps at the point where Aladdin begins to court the princess, and the extravagant animation that had characterised Toei films of the 60s, when Toei had the best animators around, had become a thing of the past long before this point; but this is still an above-average film, in large part because of the screenplay that stays so faithful to the original. The character designs are slightly more western-looking than one is accustomed to seeing in anime.

Aladdin and the Wonderful Lamp

7.0 1982