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Evasive Action

When Redwood Federal Penitentiary closes, there are going to be several hundred prisoners looking for a new home. Several of the most dangerous, all killers, will be transported by train to Santa Ana, a new high tech prison for the worst of the worst. Included in this transfer are: -Ian Kelly, explosions expert who has set off terrorist bombings worldwide. -Lorenzo "Enzo" Martini, a mafia kingpin who enjoyed nationwide fame before finally being put away. -Karl "The Killer" Miller, a serial killer with absolutely no conscience and an unquenchable thirst for blood. -Tommy "Zimm" Zimmer, a man who's serving life for killing his wife and her lover. -Luke Sinclair, who's finishing up the last nine months of a fifteen-year sentence for killing the man who murdered his wife. When the prisoners, under heavy security, board the last car of the train, it quickly becomes clear that an escape plan has been hatched

Evasive Action

6.6 1998
Camp Hell

At the end of every summer, the children of a Christian community from a suburb of New Jersey attend Camp Hope. They travel deep into the woods far from any distractions the world provides. Here, the children are taught the ways of the Lord, the perils of the flesh, and the horror of the Devil. A charismatic priest leads them in their training. But, he unknowingly has brought something with him, something evil. What was supposed to be a safe place, a spiritual retreat has now turned into a nightmare that not even faith can end.

Camp Hell

3.7 2010
13 Minutes

As a new day begins in the small American town of Minninnewah, the residents start their day as ordinary as the next. Mother Nature, however, has other plans for them. Inhabitants have just 13 minutes to seek shelter before the largest tornado on record ravages the town, leaving them struggling to protect their loved ones and fighting for their lives. Left to deal with the aftermath, four families must overcome their differences and find strength in each other in order to survive.

13 Minutes

5.8 2021
Do Not Open

A married couple in their 50's retreat to a secluded vacation cabin, hoping to mend their strained relationship. From the moment they arrive, they are given one rule: the door at the end of the hall is strictly off-limits. At first, the husband is mildly curious, but as the days pass, the door seems to call to him. Strange occurrences-whispers in the night, fleeting shadows, objects not where they were left-slowly unravel his sanity. His curiosity festers into obsession, consuming his every thought. What lies beyond the door? The answer may be far more terrifying than he ever imagined.

Do Not Open

4.0 2026