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Ragnarok

Three exciting stories of science fiction adventure set many years in the future. The Earth, once the hub of the Galaxy and its judicial system, is now wasteland. This and its survivors are all that is left of a bygone age after the most vicious intergalactic war ever seen. The Earth's colonies are devoid of any law enforcement system. It is the survival of the fittest (or meanest). The only law left is Ragnarok, a hard-hitting enforcer and his alien friend Smith, who travel the Universe in an attempt to see fair play.

Ragnarok

4.8 1983
Asterix and the Big Fight

Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.

Asterix and the Big Fight

6.3 1989
Vampires in Havana

Professor Von Dracula, a vampire scientist, leaves Transylvania for Cuba, where he invents "Vampisol," a potion that allows vampires to survive in sunlight. When the professor announces his intention to donate the formula free-of-charge to vampires all over the world, the Vampire Mafia from Chicago and the European Group of Vampires from Düsseldorf try to muscle in and steal the formula. The action escalates crazily as an assortment of bad guys, police, vampires and other monsters, and our hero and his girlfriend are all caught up in the chase.

Vampires in Havana

6.1 1985
The Wind in the Willows

One spring, Mole decides that he can ignore the spring cleaning for a little longer, and begins a series of adventures with his new friend Rat. They go for a picnic on the riverbank, on a caravan expedition with Toad, until Toad switches allegiance to his new car and his reckless driving makes Mole and Rat search out Badger for help in curbing Toad's profligate habits. But Toad gets away from them and gets a 20-year sentence from the magistrate for theft, reckless driving, and Gross Impertinence. While Toad works his wiles on the jailer's daughter and escapes jail dressed as a washer woman, Badger tries to guard Toad Hall from the machinations of the Weasels and is badly beaten. And it requires a plan of attack and all four comrades to regain Toad Hall.

The Wind in the Willows

7.0 1983