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Nuumamonjaa: Time and Space Adventures

It's the night before the fair celebrating the Kingdom of Guardia's one thousand year anniversary. When the humans have gone to sleep for the night, excited about the next day's celebration, the monsters come out to play. Nuu and Mamo are two little monsters itching to have their own adventure in time and space, and their adventure group Nuumamonjaa is recruiting new members. Since neither is particularly strong in the brains department, their adventure turns into a disaster as they get into one mishap after another. A fast drinking competition, a close encounter with a robotic cat, and a high-speed car chase—this might be more adventure than the tiny duo bargained for!

Nuumamonjaa: Time and Space Adventures

7.0 1996
Nephilim

NEPHILIM begins with the first signs of warfare evolving between good and evil. Set in modern times, two archangels, an atypical priest, an ex-homicide detective and a resurrected spirit form an unlikely alliance to unite against an insurgence of fallen angels and the termination of free will. It is written that the final battle is destined when the seeds for the race of Nephilim were planted by Beshwa, the first fallen angel to mate with humans during the ancient days on earth. Now, Father Markus must lead the battle against Azazel, a fallen angel who plans to create a new race of Nephilim. If born, the new race will prevail over all mortals and wreak unmitigated havoc and unstoppable evil. Indeed, with the birth of the Nephilim, a final battle between good and evil is set to begin.

Nephilim

NR 2017
Squatter's Rights

Two chipmunks have made a cozy little home for themselves in the wood-burning stove of an empty cabin. They sleep in a matchbox, wash up in an empty acorn shell filled with water and look at their reflections on the back of a spoon, which serves as their bathroom mirror. They even have a staircase made with a pocket comb. Invading their space are Mickey Mouse and his dog Pluto, who are all set for a swell vacation. They don't reckon on the two squatters. Pluto immediately discovers the presence of these two pests, but Mickey never finds out. All he knows is that when he tries to light the stove, the matches go out; he doesn't know the chipmunks are blowing them out. Soon, Mickey is outside chopping wood, while Pluto is alone with the chipmunks. Pluto wants blood, but he'll end up with a bottle of ketchup.

Squatter's Rights

7.0 1946
Chain Chronicle: The Light of Haecceitas Movie 2

On their way through the Maze Pass to the mines where a great artifact has been discovered, Yuri and Aram get separated from the rest in the blizzard. Aram acquires a cute little mascot, while the black infection starts to ply Yuri's mind with doubts about his mission and purpose. Meanwhile Juliana has finally decided to take on the full position and responsibilities of succeeding her father to become the Holy Queen, and her entreaty to Shuza, leader of the ogres, to join in a new Black King Suppression Army has an unexpected effect. A planned trip to Spirit Island could provide a valuable clue for where to find Pirika, a journey which must be completed even after calamity strikes. As allies start to fall into despair, Aram begins to shine brighter as the young man who could potentially turn this hopeless situation around. Movie 2 (TV episodes 5-8)

Chain Chronicle: The Light of Haecceitas Movie 2

6.5 2017
Recess III

The cartoon consists of three plots, "The Alchemist," "Our House," and "The Money Changers." In the first cartoon, a two-year-old schoolboy, resorting to chemistry, which he also does not know, tries to get the two out of the diary. The second cartoon tells about an apartment building that is only 10 years old, but looks like 100. And as a little girl, by her example, she forced the boys to look at their native home with completely different eyes. And the main thing is that now they will not paint the walls, but will love their home. The third cartoon is about a money changer boy who changes everything: glasses for old stamps, and stamps for an elephant in a zoo, a dog for a cat, and a cat for a mouse, and he changed the mouse for a bruise and a bump… And only I couldn't change the two to the five.

Recess III

NR 1984
Ananda

ANANDA (in French: La Javanaise) is a fictional story, based on historical figures and events, of a young girls journey to find freedom and return home. In 1893, free-spirit ANANDA (13), lives happily with her little sister Tika (8) and their grandmother EMBAH (53) in a seaside village in Java. Yearning to be a shaman like Embah, Ananda enters the forbidden jungle and encounters a fierce TIGER. Suddenly, the girl and the tiger are both captured by traffickers. Ananda is sent to Paris, France where she works as a model and servant for a bohemian painter who abuses her. On a quest to return home, Ananda escapes, disguises herself as a boy, and encounters the Tiger again at the Cirque Fernando, where Ananda finds a new family among the misfits of the circus.

Ananda

NR N/A