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How to Have an Accident in the Home

It's a peaceful day in a local city when suddenly, duck J.J. Fate appears to lecture us on how "fate" isn't to blame for accidents, people are! He uses Donald Duck as an example. Donald is extremely accident prone. He lights his pipe in a room with a gas leak, slips on a throw rug while carrying a fish bowl, overloads electrical outlets, and continually falls down the stairs. Finally, Donald has had enough and fixes his house guaranteeing no more accidents. That's good for Donald but the rest of the accident prone city still has to learn "not to blame fate for your carelessness".

How to Have an Accident in the Home

7.1 1956
The Secret of the Far Away Island

The adventures of the pioneer Petya, the islander Doom and the scientific Soviet submarine in the southern seas. The boy Doom lived on the island, he was looking for pearls in the sea. Grandfather showed him the knife of their ancestor, Chief Batuallo. On the handle was scraped an island, and on it a mountain with two peaks. The grandfather said that there are many pearls around this island, and Doom sailed for a search. A thunderstorm began, and the boat dumped once to this island, but there a large shark attacked him.

The Secret of the Far Away Island

NR 1958
Rabbit Punch

It's the night of the Big Fight between Tommy Tortoise and Michael "Moe" Hare. Tommy takes a beating at first and "Moe" knocks him through the "screen" onto the the animator's table, where Tommy learns what strategy and weapons "Moe" will be using in the fight. Since his shell is good protection, Tommy produces two more shells and "Moe" is soon confused by having to play the old shell game. The hare then stuffs horseshoe into his gloves, but the tortoise reacts by pushing a magnet for the rabbit's throat. The rabbit is soon punching himself.

Rabbit Punch

10.0 1955
Thumbelina's Adventure

Thumbelina is born in a calyx. A bumblebee opens the flower and the little one goes on a journey of discovery. She has to hide from a nubile frog in a nut and lands on a water lily leaf. A fish bites through the stem of the leaf. Thumbelina swims down the stream until she is called to dance by a cockchafer. The dance fails and the beetle pushes her off the leaf into the depths. She falls into a spider's web and onto a dandelion. She sails away with an umbrella of seeds and lands on her calyx again. The autumn storm breaks the flower. Thumbelina finds shelter with a field mouse. There she cares for a sick swallow. The mouse wants to marry Thumbelina off to the mole, but the little girl manages to escape with the help of the swallow. They both fly off to the sunny south.

Thumbelina's Adventure

NR 1959
A Horse's Tale

Sugarfoot, the faithful old plow-horse, fearing his days and place on the farm are numbered since his master had purchased a tractor, destroys it. The farmer is outraged and banishes Sugarfoot from the farm. Sugarfoot is determined to make the money needed to buy his master a new tractor, and he becomes a movie-double for a screen Wonder Horse of the Movies, and makes enough money to buy a new tractor. The farmer forgives him and, as a reward, takes him to the movies, where Sugarfoot sees the star-horse getting all the credit for all of Sugarfoot's stunt-doubling.

A Horse's Tale

5.8 1954
Der Wunderbogen

Indian boys play in front of a tent camp on the prairie. They imitate the buffalo dance of the hunters. One boy doesn't like it. He wants to take part in the hunt, but is still too young. He sets off on his own and shoots a deer. An old chief meets him at the kill and tells him the story of the rainbow: a boy misused his magic bow and shot all the animals he could track down. The bear called him to account for this. The bear threw the boy's bow and arrows into the air. The result was the rainbow, a reminder to all hunters that no animal should be killed without need. The boy returns to the camp and joins in with the children's game.

Der Wunderbogen

NR 1958