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collage25

"collage25" is an audiovisual intervention, in the form of divertimento, based on the film in the public domain "Carnival of Souls" by Herk Harvey (1962) that is part of a large experimental audiovisual research project that tries to explore, from the point of view of artistic-expressive activities, formal, structural, narrative and aesthetic issues. For this we intervene and construct variations, spatial and temporal of mythical scenes of the cinema that have passed through public domain. We modify its previous meanings, amplifying or varying its narrative value and its audiovisual aspect, tries to transfer, with moving images, expressive and emotional concepts to the screen. Repetitions reinforce the formal, narrative and structural aspects. Altering any resemblance to reality.

collage25

NR 2020
The Battle for Miggershausen

This technically quite well-made cartoon from pre-war Nazi Germany is a commercial (or propaganda piece) for Volksempfänger ("people's receiver"), inexpensive radios. First we see agricultural statistics: the far-away village of Miggershausen is quite below standards in milk and egg production. An anthropomorphic radio undertakes the long voyage by express train, steam train, hay carriage to Miggershausen to advertise its services. It is not well received. Then, it collects and leads an army of radios to try again. They flood all the farmhouses and seem to be more convincing that way - at day, they spread agricultural knowledge to bring milk and egg production up to standards; later, they just play music and illustrate how various people enjoy various kinds of music.

The Battle for Miggershausen

7.0 1937
Wetware

Both abject through its texture and relatable in its fragility, WETWARE offers hyperreality without the common symptoms of alienation. A seemingly self-sustaining ‘organism’ is generated completely in digital through synthesis without reliance on ’real’ imagery. The resulting image is limitless, perpetually spilling outside itself. Suggesting a feed pulsating beyond a bodily surface or even any bodily context, the work examines digital intimacies while also referencing worship music in its relaxing albeit disorienting sonic composition.

Wetware

NR 2017
Rat King

Anick, introverted and bullied, becomes an unlikely hero when an AI in shape of a fierce Medieval girl reaches out through time, seeking help to defeat the Rat King, a creature who wants to build a shadow realm of hate and lies. Rat King is a 3D animated adventurous feature film, for a target audience 10 years old up to all ages. While it tells the exciting and funny present-day story of Anick, a 13-year-old girl, it refers to German fairy tales as well as to Japanese anime and pop culture combined with queries about how social media and AI changes the way we define ourselves.

Rat King

NR N/A
Swan Song

This was Carolina Lopez Caballero's graduation film at Farnham (now Surrey Institute of Art and Design), but has a strength and confidence of vision which is unusual in student work. The technique mixes three dimensional work, boiling watercolour, thick paint, ink and collage. The mark-making mixes roughness and calligraphic grace. The film tells a dreamlike story of a king who is attracted to the singing of a mysterious woman. He is disappointed when she turns out to have the head and neck of a swan and finds it difficult to fit into her new role as Queen.

Swan Song

NR 1992
Reflection

Clara is a self-demanding, perfectionist, nine-year-old girl. Despite her efforts and deprivations, especially from the temptations her friend Bea offers continuously, she gets a failing grade in Physical Education. She has embarked along a path of obsessions and self-deception that will lead her to fall into a bottomless pit. A journey through darkness on which she’ll lose everything and the people close to her, in particular her parents, full of doubt and questions, will be the beacon to show her the way out of the tunnel. Will she manage to do it?

Reflection

NR 2020